Savegame 1 (Luftschiff)
Blount goes to the first rung of the ladder at the left pole, switch to Chump and now can't switch back to Blount.
Savegame 2 (Kolossus)
Blount goes to the first rung of the ladder, switch to Ooya and now can't switch back to Blount.
Goblins Quest 3 CD (v1.02/DOS/German)
ScummVM 1.1.0svn48158 (Mar 2 2010 03:31:23)
2.6.33-0.slh.10-sidux-686
This is a long-existing bug in the gob walk code.
Basically, Blount shouldn't stop at the first rung even when you clicked there, but climb the ladder to the top.
Hit this bug with :
ScummVM 1.2.0pre53038 (Oct 5 2010 23:05:40)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth
while playtesting with Windows version.
Reloading the attached savegame removed the bug, but it occurred with Blount on the ladder in the Grocer's
shop and manifested as inability to switch back to Were-Blount from Filbert.
Will attach savegame for reference.
Savegame in Grocer's Shop
Discovered that the bug is reliably replicated if you change characters while the current character is climbing up or down
a ladder.
Should be fixed in the SVN repo. Please try a recent checkout or the next daily build.