Whenever you talk to Dave (the painter in Seedy Street), the game crashes to desktop after he finished talking his first sentence.
I added a savegame for reproduction. Maybe this only occurs in the german version?!
scummvm-0.13.0pre-win32-20090218
Bud Tucker (DOS/GERMAN)
part I - seedystreet
Can't reproduce it with my french version.
Does it print anything to the console before crashing ?
If not, can you run scummvm in debug mode ("scummvm -d9") and append the output to this tracker ?
Thanks.
No console output while crashing. But it seems, this doesn't always happen. I tried to run scummvm -d9 and it didn't crash. I tried some more times (either w/ or w/o debug, starting from console or shortcut). Sometimes it went fine, sometimes it crashed. I couldn't figure out, in which circumstances the crash happens. First I thought, it only happens when pressing ESC while he's talking. But since I had no crash while pressing ESC one time, it seems completely random to me.
Here is the output from -d9 while crashing, starting at Dave's speech and ending with the crash :) There were no error messages or something, it just stopped the console output...
parseTableInstruction() instruction c2s
Opening hashed: speech/sam0545.wav
parseTableInstruction() instruction wa+
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10
parseTableInstruction() instruction sse
loadActionsTable() _nextAction 127
parseTableInstruction() instruction opf
sirskunkalot, does it still happen to you?
no, after several tests, it did not occur anymore. tested with the daily build 0.14.0svn41723.