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#3690 AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)

AGI Fanmade
closed-fixed
nobody
3
2016-02-09
2008-04-08
No

ScummVM 0.12.0svn (Apr 8 2008 15:21:17)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

The scripts in chapter "Tamora" are completely bugged
(SPOILER)
You arrive and have to seek out the Sybil of Tamora,
awaken her and get five quests you must accomplish
before she helps you. The first quest is to "extinguish
the old terror that destroyed the land" which is (told
by a racoon which you have to feed beforehand) most
likely a dragon.

So far, so good, problem is with your spells you are
able to shortcut the whole quest thing to get right to
the fifth and final quest ("Seek out the monster of the
sea and get wisdom"), return and recieve the answer you
need.

It turns out that the "monster" is an old hermit looking
for his toupee, which you can get with your wind spell
very easy, give it to him, receive the knowledge of a
way out of Tamora, get back to the Sybil and you'll
receive a sphere ... again, problem is you'll miss out
all the other quests, probably lots of objects (there
is a mirror locked in ice, which i probably can get by
learning the flame/fire spell from the dragon(?)),
there are also gigantic flowers, which i can't do
anything yet .. in conclusion, one will be stuck if one
doesn't follow the right path of quests (not that i'd
found a dragon in Tamora, yet, though)

It seems there is a problem with the objects appearing
too early or right from the start which shouldn't
happen before a certain point (i.e. the toupee should
be visible when the Sybil gives the first quest etc.)

Please if anyone can tell me if this is a problem in
the original gameplay or something that could be fixed
would be nice.

I can't test with any other interpreter (NAGI), thus
can't tell myself.

Caitlyn's Destiny (DOS/English)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

Discussion

  • Anonymous

    Anonymous - 2008-04-08

    place gold, place gold again and get the sphere, but be stuck afterwards

     
  • Kari Salminen

    Kari Salminen - 2008-04-08
    • assigned_to: nobody --> buddha_
     
  • Anonymous

    Anonymous - 2008-04-17

    Logged In: YES
    user_id=1944098
    Originator: YES

    Tested with DOSBox 0.70 and AGI interpreter v2.936

    Unfortunately it seems the author never finished the game
    and it kind of "ends" in the Tamora chapter, the bugs
    itslef are also present with the original interpreter.

    Too bad, this game has potential

     
  • Anonymous

    Anonymous - 2008-04-17
    • labels: 415215 --> Also occurs in the original
     
  • Kari Salminen

    Kari Salminen - 2008-07-11
    • assigned_to: buddha_ --> nobody
     
  • Kari Salminen

    Kari Salminen - 2008-07-11

    Logged In: YES
    user_id=1803212
    Originator: NO

    I'm not currently working on this so I'm putting this back to the pool.

     
  • Eugene Sandulenko

    • priority: 5 --> 3
     
  • Eugene Sandulenko

    This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki

     
  • Eugene Sandulenko

    • status: open --> closed-later
     
  • Anonymous

    Anonymous - 2011-04-17

    Just for the record and sake of completeness

    I was able to finish the game (argh, it was meant to be a trilogy...damn :-( ) on both ScummVM and NAGI.

    There *is* a dragon in Tamora and of course the game is finishable if one keeps on using the *right* track in solving Sybils riddles.

    The objects (especially the toupé righ at the entrance of Tamora) being visible at the very first moment and not until one gets to the specific riddle is simply a design flaw which can drag the player into troubles.
    Still the game is at any time winable.

    I think we can savely close this as "works as designed" or similar

     
  • M. Kiewitz

    M. Kiewitz - 2016-02-09
    • status: closed-later --> closed-fixed