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#3684 AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed

AGI Fanmade
closed-later
nobody
3
2009-01-08
2008-04-06
No

ScummVM 0.12.0svn (Apr 6 2008 06:47:38)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

When one talks to Percy a second time (idle chat, NOT
trying to get his ball off the tree with "FLOAT")
Caitlyn's ego will not be erased due to either broken
talk script (Percy is babbling on too although he
didn't say anything) or a wrong sprite handling in
both cases (Caitly and Percy)

"Hey Percy, how are you today?"
"Not so good, Caitlyn. My ball is stuck in that tree.
I was playing and threw it too high. What am i gonna
do???"
"That's a shame Percy, wish i could help find a way to
get it, but i have important things to take care of."

Upto this point the dialogue is the same as on the
first meet, but now it changes:

"You practice your fire spell, being careful not to
get burnt."

No response here, Percy babbling on and a second
Caitlyn sprite appeared.

Save game and screenshot attached.

Caitlyn's Destiny (DOS/English)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

Discussion

  • Anonymous

    Anonymous - 2008-04-06

    "Talk to boy"

     
  • Anonymous

    Anonymous - 2008-04-06

    The left one is the right one ... err

     
  • Anonymous

    Anonymous - 2008-04-06

    Logged In: YES
    user_id=1944098
    Originator: YES

    File Added: AGI_Caitlyn_Double_Sprite.png

     
  • Eugene Sandulenko

    • assigned_to: nobody --> buddha_
     
  • Anonymous

    Anonymous - 2008-04-07

    Just crawl right

     
  • Anonymous

    Anonymous - 2008-04-07

    Logged In: YES
    user_id=1944098
    Originator: YES

    Another instance of this misbehaviour happens right after
    one crawls out the cave passageway (after helping Marullus).

    Caitlyn will lie down to sleep, gets her stuff stolen by
    another elf and wakes in the morning.
    Though, she stands but her sleeping sprite is not erased,
    thus having two Caitlyn's on the screen again.

    It will goe away when she finishes talking, but in a wrong
    manner. As she is already standing, the standing sprite is
    wrongly erased and she will stand up from the floor again.

    Strange behaviour, seems the sprite handling is flawed AND
    a script error takes place(?)
    File Added: caitlyn.005

     
  • Anonymous

    Anonymous - 2008-04-07

    Spooky

     
  • Anonymous

    Anonymous - 2008-04-07

    Logged In: YES
    user_id=1944098
    Originator: YES

    File Added: AGI_Caitlyn_Double_Sprite_1.png

     
  • Anonymous

    Anonymous - 2008-04-17

    Logged In: YES
    user_id=1944098
    Originator: YES

    Tested with DOSBox 0.70 and AGI interpreter v2.936

    Exactly the same behaviour

     
  • Anonymous

    Anonymous - 2008-04-17
    • labels: 365527 --> Also occurs in the original
     
  • Kari Salminen

    Kari Salminen - 2008-07-11
    • assigned_to: buddha_ --> nobody
     
  • Kari Salminen

    Kari Salminen - 2008-07-11

    Logged In: YES
    user_id=1803212
    Originator: NO

    I'm not currently working on this so I'm putting this back to the pool.

     
  • Eugene Sandulenko

    • priority: 5 --> 3
     
  • Eugene Sandulenko

    • status: open --> closed-later
     
  • Eugene Sandulenko

    This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki