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#146 Improved NetHack

pending
server (84)
5
2019-01-05
2007-02-25
Anonymous
No

Currently the 'nethack' maps use a style 'rogue'. This is nice but... doesn't really implement nethack.

Could we have a style called 'nethack' and 'nethack_full' that implement nethack in a truer form?

Net hack has a variety of room types: the normal room type, the ice covered room, the dark room, and rooms with 'hard' walls. (one could specify in the random maps config msg where to grab the diff floors, from which style maps etc).

For the nethack implemetation could we have rooms with diffrent floorings then the corridors and diffrent types of walls then the corridors sometimes.

For nethack_full could we have the various planes of nethack implemented, aswell as the castle in nethack, the tower, etc?

(Another possiblity could be that if one used nethack_full crossfire would, for those levels, act as a wrapper/ui for the acctual nethack, though this may be more difficult).

Discussion

  • Nicolas Weeger

    Nicolas Weeger - 2007-04-29

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    user_id=303511
    Originator: NO

    There now is a new random parameter, 'multiple_floors', that tells the generator to use different floors for the different rooms.

    All floors will be taken from the same map style for coherence.

     
  • Nobody/Anonymous

    Logged In: NO

    pull nethack's map generators into the game? do they have compatible licenses?

     
  • Kevin Zheng

    Kevin Zheng - 2013-11-15
    • labels: --> server
    • summary: Better nethack implementation --> Improved NetHack
    • status: open --> pending
    • assigned_to: Kevin Zheng
    • Group: -->
     
  • Kevin Zheng

    Kevin Zheng - 2013-11-15

    This idea is currently being implemented. For more information, visit the Wiki Project Page.

     

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