The japanese version of Loom (FMTowns) shows text
rendering glitches.
See attached screenshot and/or this post:
http://forums.scummvm.org/viewtopic.php?p=72
Since the font is hardcoded in the ROM file and fixed
at 16x16 pixels, IMHO there's only 2 possibilities of
what's going wrong there:
1) the text needs to be wrapped at the end of the line,
but it isn't (or it is wrongly wrapped)
2) the characters are spaced too far (I think they
could be moved closer by 1 pixel, but I doubt that
would be enough to make room for all of them)
screenshot of text rendering bug
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Forgot to mention: I'm using ScummVM 0.9.0CVS from today
(Oct 30 2005)
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3) it's not a bug, it's a lack of feature (the original
FM-Towns version uses a 640x480 overlay for the rendering of
kanjis)
http://namida.com/kaminarimon/tmp/indy4fmt_01a.png
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See also bug #1340587.
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lowering priority.
Florian, do your recent changes maybe address this bug report, too?
This seems to be bug report from times when we did not even have the necessary 2x scaling. But the font rendering (spacing etc.) is still not accurate.
My recent changes slightly improved CJK mode. I'll start working on this some more since I am now done with Indy 4 / Monkey 2 sound effects.
I did some more work on the Japanese font rendering. This should be accurate in all situations now. We even have overhead font drawing for the circus scene in Monkey Island 1 after Guybrush gets shot out of the cannon.
Please test again. I set this item to pending.
Florian
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).