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#2317 FM-TOWNS: Kanji rendering glitches

Loom CD/Talkie
closed-fixed
athrxx
Graphics (902)
3
2010-11-06
2005-10-30
No

The japanese version of Loom (FMTowns) shows text
rendering glitches.
See attached screenshot and/or this post:
http://forums.scummvm.org/viewtopic.php?p=72

Since the font is hardcoded in the ROM file and fixed
at 16x16 pixels, IMHO there's only 2 possibilities of
what's going wrong there:
1) the text needs to be wrapped at the end of the line,
but it isn't (or it is wrongly wrapped)
2) the characters are spaced too far (I think they
could be moved closer by 1 pixel, but I doubt that
would be enough to make room for all of them)

Discussion

  • Michael Drueing

    Michael Drueing - 2005-10-30

    screenshot of text rendering bug

     
  • Michael Drueing

    Michael Drueing - 2005-10-30

    Logged In: YES
    user_id=25917

    Forgot to mention: I'm using ScummVM 0.9.0CVS from today
    (Oct 30 2005)

     
  • Patrice Aubry

    Patrice Aubry - 2005-10-31

    Logged In: YES
    user_id=596410

    3) it's not a bug, it's a lack of feature (the original
    FM-Towns version uses a 640x480 overlay for the rendering of
    kanjis)

    http://namida.com/kaminarimon/tmp/indy4fmt_01a.png

     
  • kirben

    kirben - 2005-11-01
    • summary: LOOM FMTOWNS Kanji text rendering glitch --> FMTOWNS Games: Kanji rendering glitches
     
  • Max Horn

    Max Horn - 2006-01-14
    • summary: FMTOWNS Games: Kanji rendering glitches --> FM-TOWNS: Kanji rendering glitches
     
  • Max Horn

    Max Horn - 2006-01-14

    Logged In: YES
    user_id=12935

    See also bug #1340587.

     
  • Eugene Sandulenko

    • priority: 5 --> 3
     
  • Eugene Sandulenko

    Logged In: YES
    user_id=166507

    lowering priority.

     
  • Eugene Sandulenko

    • assigned_to: nobody --> sev
     
  • Max Horn

    Max Horn - 2010-10-10

    Florian, do your recent changes maybe address this bug report, too?

     
  • Max Horn

    Max Horn - 2010-10-10
    • assigned_to: sev --> athrxx
     
  • athrxx

    athrxx - 2010-10-10

    This seems to be bug report from times when we did not even have the necessary 2x scaling. But the font rendering (spacing etc.) is still not accurate.

    My recent changes slightly improved CJK mode. I'll start working on this some more since I am now done with Indy 4 / Monkey 2 sound effects.

     
  • athrxx

    athrxx - 2010-10-23

    I did some more work on the Japanese font rendering. This should be accurate in all situations now. We even have overhead font drawing for the circus scene in Monkey Island 1 after Guybrush gets shot out of the cannon.

    Please test again. I set this item to pending.

    Florian

     
  • athrxx

    athrxx - 2010-10-23
    • status: open --> open-fixed
     
  • athrxx

    athrxx - 2010-10-23
    • status: open-fixed --> pending-fixed
     
  • SourceForge Robot

    • status: pending-fixed --> closed-fixed
     
  • SourceForge Robot

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).