360dgrees
Quick and easy, everything you need to launch immersive experiences to engage people as never before. Hotspots are the key components of the interactive layer of 360dgrees.com: The chance to change a static virtual reality experience into an opportunity to get into the action. Hotspots are interactive connecting points in the virtual reality space. Static hotspots provide endless functional possibilities, such as booking seats at a venue by giving the user the chance to explore and choose where they want to sit in virtual reality. An action point moving in a virtual plane, these are moving interactive points in a 3D space. Dynamic hotspots give the ability to create an interactive point on a moving object in a 360 video. With near-infinite applications, Picture in Picture provides a seamless transition between instruction and reaction, consumption and narrative.
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A-Frame
Make 3D worlds with HTML and entity-component for Quest, Rift, WMR, SteamVR, mobile, desktop. A-Frame can be developed from a plain HTML file without having to install anything. A great way to try out A-Frame is to remix the starter example on Glitch, an online code editor that instantly hosts and deploys for free. A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js. Originally conceived within Mozilla and now maintained by the co-creators of A-Frame within Supermedium, A-Frame was developed to be an easy yet powerful way to develop VR content. As an independent open source project, A-Frame has grown to be one of the largest VR communities.
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ApertusVR
The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in an multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusVR is a set of plugins that extend ApertusCore with XR (AR/VR/MR) capabilities, which help to integrate XR technologies into new/existing developments, products rapidly. It creates a new abstraction layer over the hardware vendors in order to use different display and control devices in any product or service. As the creators of ApertusVR, our knowledge and experience give you the best feedback on potentional XR implementations to your business.
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Cardboard SDK
The open-source Cardboard SDK allows you to build immersive cross-platform VR experiences for Android and iOS. With essential VR features such as motion tracking, stereoscopic rendering, and user interaction, you can build entirely new VR experiences or enhance existing apps that support VR. Cardboard SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button.
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