Adobe Substance 3D Designer
The industry standard for creating custom materials, Adobe Substance 3D Designer gives you complete authoring control. Design tileable textures and patterns, and edit complete texture sets. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities. Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work. Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine. Combine a large number of preset filters and tools for procedural and hybrid workflows. Access and modify the sources of any resource or filter: you have absolute editing control. Our team develops and maintains integrations with all the major 3D apps.
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CentiLeo
Fast and easy to use GPU path tracer. CentiLeo is a fast GPU renderer integrated with 3ds Max and Cinema 4D supporting GPU VRAM software extension and with high efficiency for scenes with complex lighting. For 3ds Max and Cinema 4DCentiLeo is an offline GPU renderer with very fast unbiased path tracing for complex lighting. It supports huge scene assets with GPU-accelerated out-of-core technology that effectively renders the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory limits for geometry/particles by 4x and for texture memory limits by 100x. CentiLeo supports Interactive Preview Render, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for multi-materials, glass objects and mesh lights. CentiLeo is supported by Skolkovo Foundation, some of software R&D results were supported by Skolkovo grants.
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Bforartists
Bforartists is a complete, free and open source 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer. Bforartists is a fork of the popluar open source 3D software Blender. Developed by some 3D enthusiasts to make Blender even better. The primary goal of the Bforartists fork is to deliver a better graphical UI and a better usability. This means a complete switch in the usage philosophy. Away from the hotkey and speed centered usage. Towards a user friendly and intuitive graphical UI. Bforartists is fully compatible with the Blender files and addons. Every feature that works in Blender should also work in Bforartists. And we are always up to date with the newest Blender version. The toolset is the same.
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Direct3D
Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.
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