Motivosity
Motivosity is an employee recognition and rewards platform that helps companies build stronger culture, increase engagement, and foster connection.
From peer-to-peer appreciation to manager bonuses, milestone celebrations, and lifestyle rewards, Motivosity makes it easy to show gratitude at scale. Employees can redeem rewards through Amazon, PayPal, branded swag, and more. HR teams get tools for surveys, engagement tracking, and analytics—all integrated with Slack, Teams, ADP, Workday, and most HRIS platforms.
It’s simple to use, quick to implement, and drives real results: Motivosity customers see lower turnover, higher eNPS, and deeper peer connection. With customizable rewards, lifestyle spending accounts, and built-in feedback tools like MV6, Motivosity gives HR leaders a modern way to support employee well-being, boost morale, and build cultures of gratitude that actually stick.
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Tremendous
Tremendous is the simplest way to send rewards and payouts around the world. Send a dozen payouts (or a thousand) in minutes.
We handle all the tricky stuff so you can easily send incentives to research participants, sales prospects, or employees in over 200 countries. We offer 1,000 different redemption options, so you can give your recipients the gift of choice. We automate sending by integrating with the tools you already use. And if you or your recipients ever hit a snag, our best-in-class customer support team has you covered.
Plus, we’re free to use. Most businesses only spend what they send. Others, like our high volume clients, get custom discounted pricing. So they spend even less than they send.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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