Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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Wevr Virtual Studio
The cloud platform for game-engine-based development with Git.
Interactive creators are using WVS to build virtual worlds and apps on game engines—and coming together to talk about it.
A purpose-built cloud platform for interactive creators and teams using game engines.
WVS is the easiest, fastest way to create cloud-automated builds for Unreal, Unity, and other game engines. Think of it as your build engineering team in the cloud.
Artists, designers, producers, and engineers—across the technical spectrum, and distributed around the world—feel like they're working together, as part of a living breathing dev studio. A central work space allows employees, contractors, and clients to access projects from one secure place. A game-engine-optimized CI/CD pipeline orchestrates your development process, from early sketch to playable game. A comprehensive build dashboard allows secure deployment to PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and other targets.
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Beamable
That's all that's needed to get the ability to build your own custom server logic via microservices along with a world of LiveOps tools and live services to build games in unity and unreal that players love. The first marketplace of live services solutions for games, plug-ins for monetization, generative AI, blockchain, and more. Built around a common data fabric that lets you snap together components that extend your game — without the headaches. Deliver state-of-the-art live services to all of your game teams. The entire Beamable live services stack can be deployed on-prem or in your own cloud environment, providing the ultimate in security, control, and flexibility. Starting building cloud-native live services for your game today. One line of code unlocks systems like persistent worlds, customized servers, social systems, and managed inventory — with no backend servers to configure or install.
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RallyHere
RallyHere is an all-in-one platform designed to support game developers in building, managing, and launching live-service, cross-platform games with ease. It provides a robust suite of backend tools, including player authentication, matchmaking, session management, server orchestration, and data-driven insights. With seamless integrations for Unreal Engine and Unity, RallyHere helps studios accelerate development, lower operational costs, and tackle the challenges of multiplayer game creation. Trusted by millions of players across popular titles like SMITE, Paladins, and Rogue Company, the platform ensures reliability and scalability. Backed by a team of industry experts, RallyHere serves as a trusted partner, empowering developers at every stage of their journey.
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