Highcharts
Highcharts is a JavaScript charting library that allows developers to create interactive and visually appealing charts for web applications. It offers a wide range of chart types, including line charts, bar charts, pie charts, scatter plots, and more. It also supports different types of data, including CSV, JSON, and even live data streams. One of the key features of Highcharts is its ability to customize the look and feel of the charts. Developers can easily change the colors, font sizes, and other visual elements to match their brand or design. Additionally, it offers a variety of options for making charts responsive, so they look great on any device. Another great feature is the ability to add interactive elements to charts, such as hover effects, tooltips, and click events. This allows developers to create charts that are not only informative, but also engaging for users. Highcharts also supports exporting charts as PNG, JPEG, PDF, or SVG, making it easy to share or print them.
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Nutrient SDK
Nutrient is the comprehensive solution for all your PDF needs, offering tools that effortlessly integrate and operate PDF functionality across any platform.
1. SDK PRODUCTS
Integrate robust PDF functionality into iOS, Android, Windows, web (JavaScript), or any cross-platform technology, providing capabilities such as PDF viewing, markup, collaboration, and more.
2. LIBRARIES
Utilize our potent .NET and Java libraries to boost your backend applications with batch processing of redactions and PDF forms, OCR’d scanned text, and editing of PDF documents, directly from your application server.
3. PROCESSOR
Our dynamic PDF microservice, Processor, enables swift generation of PDFs from HTML, including HTML forms, along with Office-to-PDF conversions, OCR, redaction, and XFDF merging and exporting.
4. PDF API
Use hosted PDF API to generate, convert, and modify PDF documents in your workflows. We manage the development and server administration, letting you focus on what you do best.
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Three.js
Three.js is a JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. To actually be able to display anything with three.js, we need three things, scene, camera, and renderer, so that we can render the scene with the camera. In addition to the WebGLRenderer, Three.js comes with a few others, often used as fallbacks for users with older browsers or for those who don't have WebGL support for some reason. Create a loop that causes the renderer to draw the scene every time the screen is refreshed (on a typical screen this means 60 times per second). Anything you want to move or change while the app is running has to go through the animate loop. You can of course call other functions from there.
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