Playcocola
Playcocola is a playtesting platform tailored for indie game developers, simplifying the process of collecting gameplay videos and feedback from playtesters. It features a browser-based recording app that requires no installation or registration, allowing playtesters to easily record their sessions and automatically upload videos. Developers can create play sessions and share invitation links, enabling playtesters to start recording with a single click. It supports thinking aloud recordings, timed comments linked to specific video moments, and optional final feedback with contact details. All feedback and recordings are organized in one place, with a developer interface that displays feedback alongside video playback. Playcocola also offers features like customizable checkboxes for playtesters to accept before accessing game builds, descriptive fields for game information, and the ability to make play sessions public to engage the Playcocola playtester community.
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Viamaker
VHS Video editor+ is a cool short video editor for Vlog with vintage filters, aesthetic effects, original music, and other advanced functions. Coupled with "Slow-Mo", "VHS Mode" and other abundant and fun gameplay, let you fully release your creativity and inspiration! Support adding effects in segments, highlight every stunning moment, letting you get more like or follow on Tiktok and Instagram! Film, vintage, sparkle polaroid, rainbow, lomo, streamer, starry, retro, rain, snow, bling, and other filters are carefully selected for you to cater to all your needs.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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GameplayKit
GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
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