LarkXR
LarkXR, A Proprietary Enterprise-Grade Real Time 3D XR Cloud Streaming & Rendering Solution revolutionizes the way immersive 3D XR experiences are hosted, rendered, and streamed.
Key Features:
1. Unparalleled Streaming & Rendering Capability.
2. Multi-GPU Resource Pooling Utilization.
3. Ultra-Low Latency <30ms.
4. High-Fidelity. High-Precision. 3D/XR Content.
5. 2K~8K High Resolution & 60~120 FPS. High Frame Rate Support.
6. Developer-Friendly. Rich APIs / SDKs. Diverse Industry Scene. 2nd Development Capabilities.
7. Rapid No-Code Deployment. Seamless Integration.
8. Compatibility & Interoperability. All Terminals. All Engines - UE, Unity, CryEngine, Unigine & OSG.
XR & Spatial Devices, VR/AR/MR Headsets, Holographic, Mobiles, Tablets and PCs.
Web-Based XR Applications (WebXR Support) . WebGL Apps Streaming Support.
Operating Systems - Windows, Linux, MacOS, Android and iOS.
9. Scalability & Stability. High Concurrency 20K+ & 50+M Minutes.
10. Zero Cost In Testing.
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Vizard Virtual Reality Software
COMPREHENSIVE VIRTUAL REALITY SOFTWARE FOR RESEARCHERS
Build once, deploy everywhere. The Vizard virtual reality software's universal VR hardware connectivity supports a range of VR headsets, projection systems, 3D displays, motion trackers, eye-trackers, gloves, biofeedback monitors, and more.
Capture and output a wide array of precise data in real time based on research requirements.
Take advantage of 3D model workflows from 3DS Max, Maya, Revit, Sketchfab, Substance Painter, and many more via glTF, DAE, FBX and more.
Leverage the power of Python, the world’s most accessible, popular scripting language. Includes robust open-source community libraries and toolkits for researchers.
Achieve versatile rendering including multi-user, clustering, multi-channel abilities, Projection VR, HTC Vive, Oculus Rift, Windows MR headsets, and more with Vizard virtual reality software
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STAGE by vr-on
STAGE Cloud enables Unreal and Unity Enterprise professionals to instantly create, deploy and use their multi-user VR applications. STAGE Cloud requires only 3 simple steps to roll out multi-user VR applications:
1. Create an application in Unity or Unreal, add the STAGE SDK to enable all multi-user functionality
2. Deploy directly to the STAGE Cloud and distribute automatically to the authorized audience
3. Use the application anytime anywhere with the STAGE Client – as easy as any chat tool
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A-Frame
Make 3D worlds with HTML and entity-component for Quest, Rift, WMR, SteamVR, mobile, desktop. A-Frame can be developed from a plain HTML file without having to install anything. A great way to try out A-Frame is to remix the starter example on Glitch, an online code editor that instantly hosts and deploys for free. A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js. Originally conceived within Mozilla and now maintained by the co-creators of A-Frame within Supermedium, A-Frame was developed to be an easy yet powerful way to develop VR content. As an independent open source project, A-Frame has grown to be one of the largest VR communities.
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