currIQunet
Deliver the best in curriculum management with tech that is easy to learn, simple to use, and built for your future. And making that experience the best you've ever had! That is what drives us. It is our mission! Your courses and programs drive your brand, your impact. Designing, building, and managing your curriculum is mission critical to your success. currIQūnet META is the foremost curriculum-centric, fully integrated platform that allows you to manage your curriculum your way, the best way! We believe our solution should not limit your curriculum needs, today and into the future. Our proven higher education experience and technical know-how combine to create the most feature rich curriculum management offering in the market. currIQūnet META is based on your processes, your data, your way - the technology conforms to you. Technology should not drive, control how you manage your curriculum processes.
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ANTON
ANTON, the free learning app for school, is trusted by over 20 million learners and teachers in over 60,000 schools globally.
A complete all-in-one curriculum for all subjects: English, math, science, social studies, languages and music for preschool to 8th grade. Learning is free: no daily playing limits, no paywalls, and no subscription needed. Content is aligned to your state standards with over 100,000 exercises consisting of over 200 interactive exercise types.
Parents and teachers create a class, assign homework and follow learning progress both in the classroom and at home. Students earn coins and trophies through learning and have fun playing games and designing avatars.
ANTON works on all devices and in the browser. Perfect for school, homeschooling and distance learning as well as suitable for kids with dyslexia and dyscalculia.
Top school learning app: ANTON is rated 4.9 out of 5 on the iOS App Store and on Google Play with over 300,000 ratings.
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Osmo
Our award-winning Math Wizard game series create an interactive, story-based learning experience coupled with hands-on play and curriculum-based learning. Kids learn more when lessons are hands-on. That’s why teachers in more than 50,000 classrooms use Osmo for learning. Osmo is for parents looking to grow more than just their children’s academic potential. Help your child build confidence in learning and life. Tangible Play Inc., the business behind the Osmo brand, was founded in 2013 by Pramod Sharma and Jerome Scholler, who set out to create “something awesome that inspires the youngest generation,” while at the same time addressing a concern of many parents about how to have their children interact with technology without losing the value of hands-on play. By 2014 the first three Osmo games, Newton, Tangram, and Words, were launched to universal praise from parents, educators, industry experts, and most importantly, with overwhelming support.
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Time4Learning
Time4Learning provides the tools and resources students need to build skills and confidence in the core subjects like math, language arts, science, and social studies. In the last 10 years, over 500,000 families have trusted Time4Learning with their children’s education. No matter how long you’ve been homeschooling or whatever your current situation, Time4Learning is a flexible, online curriculum that can be tailored to your child’s individual needs. The comprehensive, award-winning curriculum allow students to study confidently and excel at their own pace, making it ideal for all kinds of learners, whether they are mainstream, gifted or special needs. It’s important to make sure that you’re following your state’s homeschooling laws. Don’t be afraid to ask the important questions early on. It’s better to be safe now than sorry later. A comprehensive curriculum that covers the core subjects helps ensure that your child is receiving a well-rounded, complete education.
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