WebGL

WebGL

KHRONOS
+
+

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About

Rio is a terminal application that’s built with Rust, WebGPU, Tokio runtime. It targets to have the best frame per second experience as long you want, but is also configurable to use as minimal from GPU. The terminal renderer is based on redux state machine, lines that has not updated will not suffer a redraw. Looking for the minimal rendering process in most of the time. Rio is also designed to support WebAssembly runtime so in the future you will be able to define how a tab system will work with a WASM plugin written in your favorite language. Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for Firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL.

About

OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Terminal users interested in cross-platform terminal emulators

Audience

Designers, visual artists and developers in need of a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

No images available

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 5.0 / 5
ease 5.0 / 5
features 4.0 / 5
design 5.0 / 5
support 5.0 / 5

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

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Pros & Cons from Real Users

Pros

  • I really enjoy the terminal, not only is a minimalist terminal as also have the best tabs of all terms. I honestly don't care about what's going on in other tabs and don't want to be spammed by that. Rio provides a minimal interface besides the fact that is really fast.

Cons

  • Still is a quite fresh project so a lot of features are missing like search but it's caching up quite quick.

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Rio Terminal
raphamorim.io/rio/

Company Information

KHRONOS
United States
www.khronos.org/webgl/

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Categories

Categories

Integrations

Avaturn
Capture
Cocos Creator
Exclusive Addons
Google
Google Cloud Platform
LiveKit
ML Console
Microsoft 365
Microsoft Edge
MolView
PixiJS
Rapport
Safari
Slack
Slice:Drop
Stack Overflow for Teams
SuperMap GIS
Union Avatars
Viz4D

Integrations

Avaturn
Capture
Cocos Creator
Exclusive Addons
Google
Google Cloud Platform
LiveKit
ML Console
Microsoft 365
Microsoft Edge
MolView
PixiJS
Rapport
Safari
Slack
Slice:Drop
Stack Overflow for Teams
SuperMap GIS
Union Avatars
Viz4D
Claim Rio Terminal and update features and information
Claim Rio Terminal and update features and information
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Claim WebGL and update features and information