Related Products
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About
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.
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About
SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Not Supported
Mac
Supported
Linux
Not Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
Software developers in need of a tool to create high-performance graphics applications across various platforms
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Audience
iOS and macOS developers seeking a tool to incorporate sophisticated 3D graphics and animations into their applications, leveraging a high-level framework that simplifies the complexities of 3D rendering
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationOpenGL
Founded: 1991
www.opengl.org
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Company InformationSceneKit
Founded: 1976
United States
developer.apple.com/documentation/scenekit/
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Apple iOS
Supported
Apple iPadOS
Supported
Alacritty
Supported
Amazon EC2 G4 Instances
Supported
Android
Supported
Fire Dynamics Simulator (FDS)
Supported
GameplayKit
Supported
Ghostty
Supported
Metal
Not Supported
Miele-LXIV
Supported
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Integrations
Apple iOS
Supported
Apple iPadOS
Supported
Alacritty
Not Supported
Amazon EC2 G4 Instances
Not Supported
Android
Not Supported
Fire Dynamics Simulator (FDS)
Not Supported
GameplayKit
Not Supported
Ghostty
Not Supported
Metal
Supported
Miele-LXIV
Not Supported
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