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About

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.

About

SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.

Platforms Supported

Windows Supported
Mac Supported
Linux Supported
Cloud Not Supported
On-Premises Not Supported
iPhone Not Supported
iPad Not Supported
Android Not Supported
Chromebook Not Supported

Platforms Supported

Windows Not Supported
Mac Supported
Linux Not Supported
Cloud Not Supported
On-Premises Not Supported
iPhone Not Supported
iPad Supported
Android Not Supported
Chromebook Not Supported

Audience

Software developers in need of a tool to create high-performance graphics applications across various platforms

Audience

iOS and macOS developers seeking a tool to incorporate sophisticated 3D graphics and animations into their applications, leveraging a high-level framework that simplifies the complexities of 3D rendering

Support

Phone Support Supported
24/7 Live Support Not Supported
Online Supported

Support

Phone Support Supported
24/7 Live Support Not Supported
Online Supported

API

Offers API Supported

API

Offers API Supported

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version Supported
Free Trial Not Supported

Pricing

Free
Free Version Supported
Free Trial Not Supported

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation Supported
Webinars Not Supported
Live Online Not Supported
In Person Supported

Training

Documentation Supported
Webinars Not Supported
Live Online Not Supported
In Person Not Supported

Company Information

OpenGL
Founded: 1991
www.opengl.org

Company Information

SceneKit
Founded: 1976
United States
developer.apple.com/documentation/scenekit/

Alternatives

WebGL

WebGL

KHRONOS

Alternatives

SpriteKit

SpriteKit

Apple
Cocos2d-x

Cocos2d-x

Cocos

Categories

Game Development Supported

Categories

Game Engines Supported

Integrations

Apple iOS Supported
Apple iPadOS Supported
Alacritty Supported
Amazon EC2 G4 Instances Supported
Android Supported
Fire Dynamics Simulator (FDS) Supported
GameplayKit Supported
Ghostty Supported
Metal Not Supported
Miele-LXIV Supported
OpenGL Not Supported
Openwind Supported
PyBullet Supported
SceneKit Supported
SciChart Supported
SpriteKit Not Supported
Ubuntu Supported
WezTerm Supported
Windows 10 Supported
Xcode Not Supported

Integrations

Apple iOS Supported
Apple iPadOS Supported
Alacritty Not Supported
Amazon EC2 G4 Instances Not Supported
Android Not Supported
Fire Dynamics Simulator (FDS) Not Supported
GameplayKit Not Supported
Ghostty Not Supported
Metal Supported
Miele-LXIV Not Supported
OpenGL Supported
Openwind Not Supported
PyBullet Not Supported
SceneKit Not Supported
SciChart Not Supported
SpriteKit Supported
Ubuntu Not Supported
WezTerm Not Supported
Windows 10 Not Supported
Xcode Supported
Claim OpenGL and update features and information
Claim OpenGL and update features and information
Claim SceneKit and update features and information
Claim SceneKit and update features and information