+
+

Related Products

  • 3Q
    14 Ratings
    Visit Website
  • Servers.com by Nexcess
    15 Ratings
    Visit Website
  • Tremendous
    1,887 Ratings
    Visit Website
  • Hotspot Shield
    121 Ratings
    Visit Website
  • YouHodler
    28 Ratings
  • Melio
    2,212 Ratings
    Visit Website
  • Awardco
    12,802 Ratings
    Visit Website
  • WorkTango
    1,554 Ratings
    Visit Website
  • Rezku Point of Sale
    64 Ratings
    Visit Website
  • Scotch
    2 Ratings
    Visit Website

About

Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.

About

raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.

Platforms Supported

Windows Not Supported
Mac Not Supported
Linux Not Supported
Cloud Supported
On-Premises Not Supported
iPhone Not Supported
iPad Not Supported
Android Not Supported
Chromebook Not Supported

Platforms Supported

Windows Supported
Mac Supported
Linux Supported
Cloud Not Supported
On-Premises Not Supported
iPhone Not Supported
iPad Not Supported
Android Supported
Chromebook Not Supported

Audience

Game developers seeking a solution to enhance their titles with robust metagame features

Audience

Programming enthusiasts searching for a solution to develop video games without reliance on graphical interfaces or visual tools

Support

Phone Support Not Supported
24/7 Live Support Not Supported
Online Supported

Support

Phone Support Not Supported
24/7 Live Support Not Supported
Online Supported

API

Offers API Not Supported

API

Offers API Supported

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version Not Supported
Free Trial Not Supported

Pricing

Free
Free Version Supported
Free Trial Not Supported

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation Supported
Webinars Not Supported
Live Online Supported
In Person Not Supported

Training

Documentation Supported
Webinars Not Supported
Live Online Not Supported
In Person Not Supported

Company Information

Heroic Labs
Founded: 2015
United States
heroiclabs.com/hiro/

Company Information

raylib
www.raylib.com

Alternatives

Satori LiveOps

Satori LiveOps

Heroic Labs

Alternatives

Nakama

Nakama

Heroic Labs
Nakama

Nakama

Heroic Labs

Categories

Game Development Supported

Categories

Game Development Supported

Integrations

C# Supported
Android Not Supported
Apple iOS Not Supported
Apple iPadOS Not Supported
C Not Supported
FreeBSD Not Supported
FreeBSD Jails Not Supported
Go Not Supported
Haiku Not Supported
JSON Supported
Lua Not Supported
Nakama Supported
Python Not Supported
Raspberry Pi OS Not Supported
Satori LiveOps Supported
Ubuntu for Raspberry Pi Not Supported
Unity Supported
Unreal Engine Supported
Windows 11 Not Supported
Zig Not Supported

Integrations

C# Supported
Android Supported
Apple iOS Supported
Apple iPadOS Supported
C Supported
FreeBSD Supported
FreeBSD Jails Supported
Go Supported
Haiku Supported
JSON Not Supported
Lua Supported
Nakama Not Supported
Python Supported
Raspberry Pi OS Supported
Satori LiveOps Not Supported
Ubuntu for Raspberry Pi Supported
Unity Not Supported
Unreal Engine Not Supported
Windows 11 Supported
Zig Supported
Claim Hiro Game Development and update features and information
Claim Hiro Game Development and update features and information
Claim raylib and update features and information
Claim raylib and update features and information