Related Products
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About
Instant, real-time reports and analytics for features, player behavior, game performance, and monetization. Fully scalable cloud platform that adheres to security and compliance frameworks. You don't need to build, configure, or manage a backend. Always-on access to game data through visual heatmaps and dashboards that identify activity and behavior trends. Pre-built social modules you can use to rapidly increase engagement across more players and improve game marketability. No need to configure or manage servers or integrations. Simply connect your game to the GamerGraph cloud platform, and in less than 2 minutes, you’ll have real-time access to comprehensive player and game analytics. Connect your game to GamerGraph using an Unreal blueprint, Unity Prefab, or a few lines of your own code. As soon as the game is played, your dashboard is immediately populated with data in simple, easy-to-read graphs that function in real-time.
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About
raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Supported
Chromebook
Not Supported
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Audience
Game development solution for DevOps teams wanting to use game data to reduce churn, increase playtime, and personalize the player experience
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Audience
Programming enthusiasts searching for a solution to develop video games without reliance on graphical interfaces or visual tools
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
$99 per month
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationGamerGraph
Founded: 2020
United States
www.gamergraph.io
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Company Informationraylib
www.raylib.com
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Android
Not Supported
Apple iOS
Not Supported
Apple iPadOS
Not Supported
C
Not Supported
C#
Not Supported
DragonFly BSD
Not Supported
FreeBSD Jails
Not Supported
Go
Not Supported
HTML
Not Supported
Haiku
Not Supported
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Integrations
Android
Supported
Apple iOS
Supported
Apple iPadOS
Supported
C
Supported
C#
Supported
DragonFly BSD
Supported
FreeBSD Jails
Supported
Go
Supported
HTML
Supported
Haiku
Supported
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