GameplayKitApple
|
||||||
Related Products
|
||||||
About
GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
|
About
raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.
|
|||||
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
|||||
Audience
Individuals requiring a solution to build modular, scalable architectures and implement complex algorithms for iOS, macOS, and tvOS games
|
Audience
Programming enthusiasts searching for a solution to develop video games without reliance on graphical interfaces or visual tools
|
|||||
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
|||||
API
Offers API
|
API
Offers API
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
Free
Free Version
Free Trial
|
Pricing
Free
Free Version
Free Trial
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
|||||
Company InformationApple
Founded: 1987
United States
developer.apple.com/documentation/gameplaykit
|
Company Informationraylib
www.raylib.com
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
||||||
|
|
|
|||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
Apple iOS
Apple iPadOS
Android
C
C#
DragonFly BSD
Go
HTML
Haiku
Metal
|
Integrations
Apple iOS
Apple iPadOS
Android
C
C#
DragonFly BSD
Go
HTML
Haiku
Metal
|
|||||
|
|
|