GameplayKitApple
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Related Products
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About
GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
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About
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.
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Platforms Supported
Windows
Not Supported
Mac
Supported
Linux
Not Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
Individuals requiring a solution to build modular, scalable architectures and implement complex algorithms for iOS, macOS, and tvOS games
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Audience
Software developers in need of a tool to create high-performance graphics applications across various platforms
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Not Supported
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API
Offers API
Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Supported
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Company InformationApple
Founded: 1987
United States
developer.apple.com/documentation/gameplaykit
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Company InformationOpenGL
Founded: 1991
www.opengl.org
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Apple iOS
Supported
Apple iPadOS
Supported
Alacritty
Not Supported
Amazon EC2 G4 Instances
Not Supported
Android
Not Supported
Fire Dynamics Simulator (FDS)
Not Supported
GameplayKit
Not Supported
Ghostty
Not Supported
Metal
Supported
Miele-LXIV
Not Supported
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Integrations
Apple iOS
Supported
Apple iPadOS
Supported
Alacritty
Supported
Amazon EC2 G4 Instances
Supported
Android
Supported
Fire Dynamics Simulator (FDS)
Supported
GameplayKit
Supported
Ghostty
Supported
Metal
Not Supported
Miele-LXIV
Supported
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