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About

GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).

About

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Individuals requiring a solution to build modular, scalable architectures and implement complex algorithms for iOS, macOS, and tvOS games

Audience

Software developers in need of a tool to create high-performance graphics applications across various platforms

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Apple
Founded: 1987
United States
developer.apple.com/documentation/gameplaykit

Company Information

OpenGL
Founded: 1991
www.opengl.org

Alternatives

Gamebryo

Gamebryo

Gamebase

Alternatives

Nakama

Nakama

Heroic Labs
WebGL

WebGL

KHRONOS
O3DE

O3DE

The Linux Foundation
GameMaker

GameMaker

Opera Software

Categories

Categories

Integrations

Apple iOS
Apple iPadOS
Alacritty
Amazon EC2 G4 Instances
Android
GameplayKit
Ghostty
Metal
Miele-LXIV
OpenGL
Openwind
PyBullet
SceneKit
SpriteKit
UIkit
Ubuntu
WezTerm
Windows 10

Integrations

Apple iOS
Apple iPadOS
Alacritty
Amazon EC2 G4 Instances
Android
GameplayKit
Ghostty
Metal
Miele-LXIV
OpenGL
Openwind
PyBullet
SceneKit
SpriteKit
UIkit
Ubuntu
WezTerm
Windows 10
Claim GameplayKit and update features and information
Claim GameplayKit and update features and information
Claim OpenGL and update features and information
Claim OpenGL and update features and information