Related Products
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About
Between our Android app, cross-platform Desktop app, and a CLI option for automation - performance testing has never been more accessible. Every time your game is launched Studio SDK records in the background, providing alerts only when you need them. Plug and play to measure the performance of any application, with zero code changes required. WIndows and Android are available now; ChromeBook alpha available now, beta Q3 2022, iOS alpha Q1 2023. Game performance benchmarking for ISPs, mobile operators, device manufacturers and OEMs. 5G, 4G and fixed wireless performance testing and platform comparisons for cloud gaming. Latency diagnosis and optimization for platform-ISP cloud gaming partnerships. Assessment and feasibility for new subscriber offerings in gaming and streaming media. Game performance benchmarking for game developers and publishers. Bespoke testing and monitoring services.
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About
raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Supported
iPad
Supported
Android
Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Supported
Chromebook
Not Supported
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Audience
Teams and companies seeking a solution to improve team trust, cohesion and effectiveness
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Audience
Programming enthusiasts searching for a solution to develop video games without reliance on graphical interfaces or visual tools
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Not Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationGameBench
United States
www.gamebench.net/solutions/gamebench-tools/pro-tools
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Company Informationraylib
www.raylib.com
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Alternatives |
Alternatives |
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Categories |
Categories |
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Mobile App Testing Features
Functional Testing
Not Supported
Installation Testing
Not Supported
Interruption Testing
Not Supported
Memory Testing
Not Supported
Performance Testing
Supported
Usability Testing
Not Supported
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Integrations
Android
Not Supported
Apple iOS
Not Supported
Apple iPadOS
Not Supported
C
Not Supported
C#
Not Supported
DragonFly BSD
Not Supported
FreeBSD
Not Supported
FreeBSD Jails
Not Supported
Go
Not Supported
HTML
Not Supported
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Integrations
Android
Supported
Apple iOS
Supported
Apple iPadOS
Supported
C
Supported
C#
Supported
DragonFly BSD
Supported
FreeBSD
Supported
FreeBSD Jails
Supported
Go
Supported
HTML
Supported
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