Hiro Game DevelopmentHeroic Labs
|
||||||
Related Products
|
||||||
About
Between our Android app, cross-platform Desktop app, and a CLI option for automation - performance testing has never been more accessible. Every time your game is launched Studio SDK records in the background, providing alerts only when you need them. Plug and play to measure the performance of any application, with zero code changes required. WIndows and Android are available now; ChromeBook alpha available now, beta Q3 2022, iOS alpha Q1 2023. Game performance benchmarking for ISPs, mobile operators, device manufacturers and OEMs. 5G, 4G and fixed wireless performance testing and platform comparisons for cloud gaming. Latency diagnosis and optimization for platform-ISP cloud gaming partnerships. Assessment and feasibility for new subscriber offerings in gaming and streaming media. Game performance benchmarking for game developers and publishers. Bespoke testing and monitoring services.
|
About
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
|
|||||
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Supported
iPad
Supported
Android
Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
Teams and companies seeking a solution to improve team trust, cohesion and effectiveness
|
Audience
Game developers seeking a solution to enhance their titles with robust metagame features
|
|||||
Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Not Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
|
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Not Supported
|
|||||
Company InformationGameBench
United States
www.gamebench.net/solutions/gamebench-tools/pro-tools
|
Company InformationHeroic Labs
Founded: 2015
United States
heroiclabs.com/hiro/
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
|
|||||
|
|
||||||
|
|
||||||
Categories |
Categories |
|||||
Mobile App Testing Features
Functional Testing
Not Supported
Installation Testing
Not Supported
Interruption Testing
Not Supported
Memory Testing
Not Supported
Performance Testing
Supported
Usability Testing
Not Supported
|
||||||
Integrations
C#
Not Supported
C++
Not Supported
JSON
Not Supported
Nakama
Not Supported
Satori LiveOps
Not Supported
Unity
Not Supported
Unreal Engine
Not Supported
|
Integrations
C#
Supported
C++
Supported
JSON
Supported
Nakama
Supported
Satori LiveOps
Supported
Unity
Supported
Unreal Engine
Supported
|
|||||
|
|
|