Related Products
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About
Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions, supporting parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems.
Built for studios working with engines like Unity and Unreal, large environments, procedural pipelines, or multi-disciplinary teams, it offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists.
Diversion is becoming the version control standard - iterate faster, automate more, and ship at the speed modern projects demand.
Diversion is used by professional studios to improve iteration speed, reduce infrastructure complexity, and modernize version control for real-time gaming and 3D productions.
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About
We make Megascans, Bridge and Mixer, a unique 3D asset library and two companion applications for 3D art creation. With these products, our community of users creates amazing 3D art for videogames, movies, architecture visualization and more. Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim, based on the vision of substantially speeding up how creators build digital environments, by giving them access to a vast and ever-expanding library of 3D building blocks, and easy-to-use tools to greatly simplify the creative process. If you have an Unreal Engine license, simply sign in with your Epic Games account to get unlimited access to the Megascans library through Bridge. Thousands of 3D and 2D assets are being scanned based on your immediate needs, so you focus on being creative. Thanks to its incredible quality and depth, Megascans makes work fun & easy for the world’s top AAA and VFX studios.
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
Game developers, artists and creative studios who need a modern, scalable, cloud-based version control system that handles large files and real-time collaboration more easily than traditional legacy tools
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Audience
Artists, developers and anyone looking for a 3D graphics solution to create 3D and 2D assets
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Support
Phone Support
Not Supported
24/7 Live Support
Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
$25 per month
Free Version
Not Supported
Free Trial
Supported
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Pricing
$19 per month
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Supported
Live Online
Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationDiversion
United States
www.diversion.dev/
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Company InformationQuixel
Founded: 2010
Sweden
quixel.com
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Alternatives |
Alternatives |
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Categories |
Categories |
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Version Control Features
Branch Creation / Deletion
Supported
Centralized Version History
Supported
Code Review
Supported
Code Version Management
Supported
Collaboration Tools
Supported
Compare / Merge Branches
Supported
Digital Asset / Binary File Storage
Supported
Isolated Code Branches
Supported
Option to Revert to Previous
Supported
Pull Requests
Supported
Roles / Permissions
Supported
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Integrations
Git
Not Supported
Unity
Not Supported
Unreal Engine
Not Supported
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