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About

Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions, supporting parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems. Built for studios working with engines like Unity and Unreal, large environments, procedural pipelines, or multi-disciplinary teams, it offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists. Diversion is becoming the version control standard - iterate faster, automate more, and ship at the speed modern projects demand. Diversion is used by professional studios to improve iteration speed, reduce infrastructure complexity, and modernize version control for real-time gaming and 3D productions.

About

We make Megascans, Bridge and Mixer, a unique 3D asset library and two companion applications for 3D art creation. With these products, our community of users creates amazing 3D art for videogames, movies, architecture visualization and more. Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim, based on the vision of substantially speeding up how creators build digital environments, by giving them access to a vast and ever-expanding library of 3D building blocks, and easy-to-use tools to greatly simplify the creative process. If you have an Unreal Engine license, simply sign in with your Epic Games account to get unlimited access to the Megascans library through Bridge. Thousands of 3D and 2D assets are being scanned based on your immediate needs, so you focus on being creative. Thanks to its incredible quality and depth, Megascans makes work fun & easy for the world’s top AAA and VFX studios.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Game developers, artists and creative studios who need a modern, scalable, cloud-based version control system that handles large files and real-time collaboration more easily than traditional legacy tools

Audience

Artists, developers and anyone looking for a 3D graphics solution to create 3D and 2D assets

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

$25 per month
Free Version
Free Trial

Pricing

$19 per month
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Diversion
United States
www.diversion.dev/

Company Information

Quixel
Founded: 2010
Sweden
quixel.com

Alternatives

Alternatives

P4

P4

Perforce
Plastic SCM

Plastic SCM

Codice Software
Mari

Mari

Foundry
3ds Max

3ds Max

Autodesk
Modo

Modo

Foundry

Categories

Categories

Version Control Features

Branch Creation / Deletion
Centralized Version History
Code Review
Code Version Management
Collaboration Tools
Compare / Merge Branches
Digital Asset / Binary File Storage
Isolated Code Branches
Option to Revert to Previous
Pull Requests
Roles / Permissions

Integrations

Git
Unity
Unreal Engine

Integrations

Git
Unity
Unreal Engine
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Claim Diversion and update features and information
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