0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.

Features

  • Completely Free (to download, play, and modify)
  • Open Source (Code under GPL2, Artwork under CC-BY-SA v3)
  • Cross Platform (Windows, Linux, OS X, partial Android support)
  • An Open Source, custom built 3D Engine called Pyrogenesis
  • Historically accurate civilisation buildings, units and names
  • Built-in unit and map customisation tool called Atlas
  • Finely detailed environments with fauna/flora native to each terrain
  • Offline single player mode or LAN/Online multiplayer gaming
  • Mods support (drop in replacements to create new UI and game behaviour)

Project Samples

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User Reviews

  • Need to fix some bugs but it's OK. One of the bugs is when I configure it like "pacific" they still attack me. That won't give you time for build something. Thank you! :D

  • I've been watching this project for some years and it is coming along nicely. I haven't had time to check it lately, but now I noticed they are beginning an Android port. I can't wait to see how that works out. I'll be keeping an eye on that now, as well.

    1 user found this review helpful.
  • I want to contribute finding some mistakes that maybe has your program . Do you agree to cooperate for best version of your program? Yours faithfully , please answer soon !!!

  • Settings menu still needs dev elopment. Graphic settings is a must for old pc users. We may need low poly, less graphical features for better performance.

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Additional Project Details

Awards

Languages

French, Dutch, Czech, Italian, Catalan, English, Portuguese, Galician, Turkish, German, Spanish, Russian

Intended Audience

Developers, End Users/Desktop, Testers

User Interface

OpenGL, Project is a 3D engine, wxWidgets, SDL

Programming Language

C++, C, JavaScript, GLSL (OpenGL Shading Language)

Registered

2010-07-05