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Been playing this online for the last few weeks, very happy to be able to relive one of my favourite games. The only real bug I've found so far is way finding, sometimes a unit will get stuck trying to get on a bridge, or a sharp edge. But it's nothing major. I'm a full stack web developer and as much as i'd like to help out, i know nothing about C++. Plenty experience with Java/PHP and front end languages. Do you mind explaining a little more about how you got all this up and running. Like how is the ui in HTML? is this running in emscripten or something? Great workReply from ZED Online
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Its a good replacement for Z95 and I see recent updates so 20 years later its still being worked on. I tip my hat to the developers! A few things I caught if I get the time I may join in on the project but no where close to their skillz. When you select someone and the curser turns 0 tanks and turrents usually lock in at that point so you used to need to pay attention so that you shoot first. The second thing I noticed is when you cancel a unit you used to resume back if you did nothing. Love the feature of turning them off instead of destroying your own base to limit how many low grade units you can make not sure the best middle ground here your design may be better but im too easily stuck with a blank manufacturing queue. Again keep up the hard work no complaints here just basking in the nostalgiaReply from ZED Online
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