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* Y.A.G.A.C. *

Yet Another Game About Colors
-----------------------------


Copyright(C) Cleber de Mattos Casali. All rights reserved.

http://cmcgames.blogspot.com

http://www.darkphear.com



The source code is released under the terms of the GNU General Public License (GPL) as published by the Free Software Foundation, GPL version 2 or any later version.

The music is Copyright(C) Achim Tober (SoftworkXs.de). All rights reserved.

All other works Copyright(C) Cleber de Mattos Casali. All rights reserved.



This game was developed in FreeBASIC, specially for the FBGD Rescue The Colors Competition 2011-2012.

FreeBASIC is an excellent, fast, free, self-hosting, open-source BASIC compiler. Check it at http://www.freebasic.net




* Recommended Settings

Processor: AMD or Intel x86, with SSE2, 1 GHz or faster

RAM: 256 MB or more

Graphics Card: 128 MB of Video RAM or more, fully compliant with OpenGL 2.0 or higher

A joystick / joypad is highly recommended for an optimal gaming experience.

The game may still work with a lower configuration system, but you may experience low performance at some points.




* Windows Specific Requirements

Windows XP or higher

Proprietary video drivers for the graphics card (AMD, Intel or Nvidia)




* Linux Specific Requirements

glibc 2.7 or higher

Proprietary video drivers for the graphics card (AMD or Nvidia)

Notes:
Intel graphics may work, but it's not officially supported.
Open source video drivers may work, but they are not fully supported.




* MacOSX Users

There is no MacOSX version right now.

The Windows version seems to work fine with wine ( http://www.winehq.com ).

But as I don't have a Mac to test, this configuration is not officially supported.





F.A.Q.:


Q: What programming language/libraries/software/tools did you use to develop YAGAC?

FreeBASIC compiler;
OpenGL for graphics;
SDL and SDL_mixer for sound;
FreeBASIC PNG Library - fbpng (Thank you yetifoot);
FreeBASIC FLC Player - based on the old QB FLC Player program (Thank you Carl Gorringe);
Audacity to create the sound effects;
Autodesk Animator Pro (DOS) and Gimp to draw the graphics;
Geany as code editor.


Q: Who made the music?

Achim Tober. Visit his page at http://www.softworxs.de


Q: Can I redistribute YAGAC?

Yes, as long as it's for free and you don't remove this readme or any other files from the package.


Q: Can I sell YAGAC?

No.


Q: Can I use your media in another project?

We can discuss it. Drop me a line.


Q: Can I make changes in YAGAC?

Yes. If you do it, please contact me.


Q: Can I make my own game using the YAGAC source code?

Yes. Please give me some credit.


Q: I get a crash / freeze or a black screen when I pause the game / in menus / title screen. I'm using Intel video.

This is caused by the video drivers. It's fixed since Ubuntu 13.10. Not sure about Windows. But if you still experience this
issue, try running the game with "-nofrontbuffer", or set "frontbuffer=0" in "yagac.conf".


Q: I have more than one monitor, and the game opens in a very small window.

The game can't automatically determine the resolution when there is more than one display.
You can either disable the additional displays, or edit "yagac.conf" to set your desired
resolution manually.


Q: I really like this game. What can I do to help?

YAGAC is a free, open-source game. If you want to support it, you can make a donation.
Visit http://cmcgames.blogspot.com and donate any amount. It will be very much appreciated.
You can also buy a copy of my commercial indie game "Iceroyds!" at http://iceroyds.blogspot.com ;)









Copyright(C) Cleber de Mattos Casali. All rights reserved.

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Source: yagac-README.txt, updated 2020-05-26