To INSTALL: Download and Place into your Xonotic /data/ directory: zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3 zz99-xmod-chaos-esque-xonotic-map_resources.pk3 Download both of those files. The settings are in (gui) Multiplayer>Create>Mutators. Recent changes: Added blackhawk, .50 3 barreled minigun, spikeballs, spikes, bouncers, RPK machinegun --------------------------------------- Features Added by this mod --------------------------------------- Mounted Machineguns (Maxim, Spadu, Lewis, M184 Minigun, Browning .50, RPK) Other Mounted Guns (GRAIL energy weapon, deluge gun, SuperHLAC). More vehicles. (Biplane, Triplanes, helicopters, (hover)cars, trucks, tank) qcsrc/server/vehicles blackhawk.qc fastcar.qc mg_gau19.qc mg.qc nieuport.qc sedan.qc spiderbot.qc vehicles.qh bumblebee.qc fokker.qc mg_grail.qc mg_rpk.qc pickuptruck.qc smalltruck.qc sportster.qc yugo.qc challenger.qc mg_bpcannon.qc mg_lewis.qc mg_shlac.qc r22heli.qc sopwith.qc tankt27.qc cruizerlimo.qc mg_browning50.qc mg_m134.qc mg_spadu.qc racer.qc sparrow.qc vehicles_def.qh cruizer.qc mg_deluge.qc mg_maxim.qc misc_fire_crossbowbolt.qc raptor.qc speedcar.qc vehicles.qc More weapons. (g98 rifle, crossbow, warhammer, caltrops, torch, nukelayer, thompson gun, pistols, etc) qcsrc/server/w_ w_all.qc w_crylink.qc w_g98.qc w_hook.qc w_minelayer.qc w_porto.qc w_seeker.qc w_uzi.qc w_bigpistol.qc w_electro.qc w_grenadelauncher.qc w_laser.qc w_minstanex.qc w_pumpshotgun.qc w_shotgunautomat.qc w_warhammerspiked.qc w_caltrop.qc w_electro.qh w_hagar.qc w_laser.qh w_nex.qc w_revolver.qc w_shotgun.qc w_common.qc w_explosivevest.qc w_hlac.qc w_lightninggun.qc w_nukelayer.qc w_rifle.qc w_torch.qc w_crossbowdtwr.qc w_fireball.qc w_hmg.qc w_mg.qc w_pistol.qc w_rocketlauncher.qc w_tuba.qc Gun rise/run for the weapons (not the mounted machineguns (an advantage of them)) (Gun travels up, you must pull the mouse down to compensate, helps you see the advantage in a sturdy and steady base/mount) More damage/realism for the weapons. Detection of different materials for ballistic bullets. Grenades fragment. Foliage (trees etc) spawnable at map start, per death, per player respawn. Control over howmany of what tree to spawn, scale, max, min, and season. Spikes. Spikeballs. Bouncers. (Think pinball) randomly added if you set it. Spawn turrets mutator. Spawn vehicles mutator. Spawn mounted guns mutator. You can also burn down the forest and battle fires. (Forest fires spread (and burn other trees/players in their path (good for denying the other team land and corralling them))) Also new commands: sv_cheats 1; cmd vhspawn sv_cheats 1; cmd mgspawn sv_cheats 1; cmd trspawn (Spawn vehicle, mounted gun, turret) For Mappers: misc_fire_crossbowbolt : Fire a crossbow bolt, or energy blast, or grenade, etc etc towards some point in the map. Triggerable entity. qcsrc/server/vehicles/misc_fire_crossbowbolt.qc (probably should move that file up a directory :P) The mod also incorporates other cool mods like monsters etc. These things can be found in the multiplayer>create>mutators button/popup/tab --------------------------------------- --------------------------------------- The License is the GPL for the code (same as xonotic), for some of the media it is the GPL compatable CC-BY or CC-0 or the GPL itself. Note: the zzzz9999*.pk3 package is the main package that is updated. xmod*-map_resources.pk3 is also a require package (contains trees, foliage etc). xmod*-mediasource.pk3 is the blend source files for the added vehicles and weapons of the mod it is not required. There is a customized .iqm exporter for blender supplied which exports material names rather than textures, which is what the blends in that package are designed with in mind (material names as the texture name) XonoticChaosEsqueRelease.zip is a full package of the game that is updated every so often. It contains Xonotic plus the zzzz9999*pk3 and the map resources pk3. The zzzz9999 pkg here will be usually more up to date, so can be combined by putting it in the /data/ directory. sc_tiles.zip is a collection of building tiles that can be used by a map maker to make quick towns and cities. sc_tiles requires various free/opensource texture packages to display correctly They should be available from the xmod-textures project: http://sourceforge.net/p/xmod-textures/ 0ad_cc-by-sa_terrain.pk3 blender_pubdomain_cloth.pk3 bztourny_textures.pk3 caethaver2_textures_tga.pk3 castle_bunker_textures.pk3 cliffwall_textures.pk3 csorginal_textures.pk3 interspacestation_textures.pk3 javaclassicrpg_data_textures.pk3 suburbtex1of3.pk3 suburbtex2of3.pk3 suburbtex3of3.pk3 the .diff is the code diff between vanilla xonotic and the mod.