Looking for the latest version? Download XCSoar- (6.6 MB)
Name Modified Size Downloads / Week Status
Doc 2013-08-07 0
NEWS.txt 2012-08-02 95.3 kB 0
XCSoar- 2012-08-02 6.6 MB 0
XCSoar-6.3.11-Exp.apk 2012-07-29 3.1 MB 0
XCSoar-6.3.10-Exp.apk 2012-07-21 3.1 MB 0
XCSoar-6.3.9-Exp.apk 2012-07-19 3.2 MB 0
README 2012-07-19 3.0 kB 0
XCSoar-6.3.8-Exp.apk 2012-06-24 3.2 MB 0
XCSoar-v6.3.1-Exp-VK.apk 2012-04-21 3.1 MB 0
Totals: 9 Items   22.4 MB
XCSoar README ============= XCSoar is a tactical glide computer for the Pocket PC operating system. This file is aimed at developers. Users should read the manual which can be found on the XCSoar home page (http://www.xcsoar.org/). Getting the source ------------------ The XCSoar source code is managed with git (http://git-scm.com/). It can be downloaded with the following command: git clone git://git.xcsoar.org/xcsoar/master/xcsoar.git To update your repository, type: git pull For more information, please refer to the git documentation. Compiling from source --------------------- To compile from source, you need: - GNU make - GNU compiler collection (gcc), version 4.6.2 or later or clang/LLVM 3.1 (with "make CLANG=y") - rsvg (http://librsvg.sourceforge.net/) - ImageMagick 6.4 (http://www.imagemagick.org/) - xsltproc (http://xmlsoft.org/XSLT/xsltproc2.html) - Perl and XML::Parser To cross-compile to (desktop) Windows, you need the mingw-w64 version of gcc: http://mingw-w64.sourceforge.net/ For Pocket PC / Windows CE / Windows Mobile, you need mingw32ce: http://max.kellermann.name/download/xcsoar/devel/cegcc/ For Linux/Unix, you need: - Boost (http://www.boost.org/) - zlib (http://www.zlib.net/) - CURL (http://curl.haxx.se/) - SDL (http://www.libsdl.org/) - SDL_ttf (http://www.libsdl.org/projects/SDL_ttf/) - SDL_image (http://www.libsdl.org/projects/SDL_image/) - OpenGL - to run XCSoar, you need one of the following fonts (Debian package): DejaVu (ttf-dejavu), Droid (ttf-droid), Freefont (ttf-freefont) For Android, you need: - Android SDK (http://developer.android.com/sdk/) - Android NDK r8 (http://developer.android.com/sdk/ndk/) - Ogg Vorbis (http://www.vorbis.com/) For Mac OS X, you need: - GCC 4.6.2 or newer (http://hpc.sourceforge.net/, or homebrew, or Macports) - Boost (http://www.boost.org/) - zlib (http://www.zlib.net/) - CURL (http://curl.haxx.se/) - SDL (http://www.libsdl.org/) - SDL_ttf (http://www.libsdl.org/projects/SDL_ttf/) - SDL_image (http://www.libsdl.org/projects/SDL_image/) - libicns (http://icns.sourceforge.net/) To compile, run: make TARGET=<target> To compile for the Mac, you may run the configure script to detect the build toolchain (optional): ./configure make Supported targets: PC: desktop Windows PPC2000, PPC2003: Pocket PC (for PPC2002 devices, use PPC2000 target) WM5: Windows Mobile 5.0 and later PPC2003X: Pocket PC 2003 with XScale CPU ALTAIR: Triadis Altair WINE: WineLib (experimental) UNIX: Linux and others (work in progress) ANDROID: Android OS ANDROID7: Android with ARMv7 CPU ANDROID86: Android with x86 CPU Submitting patches ------------------ Submit patches to the XCSoar developer mailing list (xcsoar-devel@lists.sourceforge.net). - patches should be self-contained - patches should be self-documenting (add a good description on what is changed, and why you are changing it) - write one patch for one change
Source: README, updated 2012-07-19

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