Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
obj2pie.py | 2011-11-03 | 4.7 kB | |
README | 2011-11-01 | 1.0 kB | |
obj2pie.c | 2011-11-01 | 9.4 kB | |
obj2pie | 2011-11-01 | 18.1 kB | |
Totals: 4 Items | 33.2 kB | 0 |
This code is a mix of obj2pie.c created by warzone devs and a user interface created in python by Berg. You will either be able to run the precompiled obj2pie with the UI or if you cant run this you can compile obj2pie.c and use that. To Start the obj2pie.py user interface you will need python installed. you can get it from http://www.python.org/getit/ Once you have it installed. in a Terminal cd to where you have stored obj2pie.py and enter "python obj2pie.py" this will start the UserInterface. Usage: obj2pie [options] input_filename output_filename texture_filename Options: -y Do not swap Y and Z axis. Exporter uses Y-axis as "up". -r Do not reverse winding of all polygons. -i Do not invert the vertical texture coordinates. -s N Scale model points by N before converting. -t Use two sided polygons (Create duplicate faces with reverse winding). -v N Pie export version ( 2 and 3 supported, 3 is default). -m Use tcmask pie type. You will find these options available in Object to Pie interface have fun.