This is a soccer-themed, 3rd-person 3D sokoban puzzle game. It uses data in a format that is commonly found on the internet.
It has undo <u> and restart <r> functions. Comes with many puzzle files, each typically having dozens of "levels". The next <n> and previous <p> keys move between levels. The <Lshft> and <Rshft> keys move between the different puzzle files. The <z> key creates a setpoint (reZero) so that subsequent restarts restore that setpoint.
To move the "kicker" use the arrow keys. The objective is to kick all the red and blue balls into the goal nets. Notice that these strange soccer balls roll in two perpendicular directions only!
Now with a user adjustable viewpoint! The mouse wheel can let you zoom in on the action!
Works on Macs running OS-X and PCs running GNU/Linux.
- Now includes a clickable Mac-App-Bundle.
- New feature: the viewpoint is now controllable using mouse or keyboard!
- Written in the Ada programming language, it works on any linux machine or Mac. And if GNAT is installed, you can build sokerban! But first see if the delivered binaries run.
- Both GNU/Linux and OS-X binaries provided, as well as full source. Linux exes should be compatible with recent releases of fedora, opensuse, ubuntu.
- Supports high DPI mode on Mac Retina displays.
- Laptop friendly [arrow-key] controls.
- Key <h> now toggles help screen
- Rolling 3D soccer balls that glow when rolled onto a goal-net !
- Puzzles are user definable, but there are many predefined puzzles ranging from easy to impossible
- Comes with an autosolver named trbfs.
- Fully OpenGL 3.3 core profile Ada source code
- Hear every kick with Andres Cantor and a stadium full of sokerban fans
- For a 1st-person 3D sokoban game see: AdaGate
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