Home
Name Modified Size InfoDownloads / Week
README 2011-09-09 4.5 kB
WireHeaven 0.0099.exe 2011-09-09 904.1 kB
WireHeaven 0.009.exe 2011-09-06 585.8 kB
WireHeaven 0.008.exe 2011-09-01 560.2 kB
WireHeaven 0.007.exe 2011-08-28 558.0 kB
WireHeaven 0.005.exe 2011-08-12 532.5 kB
WireHeaven 0.004.exe 2011-08-11 531.1 kB
WireHeaven 0.003.exe 2011-08-10 530.8 kB
WireHeaven 0.002.exe 2011-08-10 515.8 kB
Version 0.001.exe 2011-08-09 515.8 kB
Totals: 10 Items   5.2 MB 0
Note: scroll down for CHANGELIST


KEYBINDINGS
===========
WASD - movement
F3 - toggle wireframe mode
(obsolete, but still working)Q&E - move Up/Down
T - teleport ""home""
Left Click - Add a block
Right Click - Delete a block


HIGH PRIORITY LIST:
============ 
- OpenGL/Math guru (You just need to want to help us  :D .. English please)
- Someone with a Linux distribution and/or Mac OS X 
- Web Designer / Game ideeas 


What is Epyc?
- The next generation of 3D creativity! You build your world, in a server where everybody connected
can see what you're building! Yeah, that's right! It will support at least 10^4 players!
- Features a breath-taking leveling system, that's optimized for your gaming pleasure!
- Easy to use and to understand interface! You can connect to the server with just one click!
- Server hosts can join the fun, by creating their own "satellite" server that links to the Main server,
  and use specific configuration (including whitelist and maybe even other laws of gameplay!)
- Easily distributed bandwidth system! You connect to the nearest server around you! So no lag, just game!




FAQ
===

Q: Well wait a minute... what if I don't have internet connection? Can I still get rewards? Or what about achievements?
A: If you don't have internet connection, you're limited to a small (not big enough for massive designs,
but very good for testing) area, that you can play freely in. There are some single-player specific! achievements
and rewards, but they can't be used in multiplayer, and vice versa.

Q: Can I join in?
A: No. Unless you know OpenGL extremely well and adapt very easily to code. Not complaining and being very 
helpful is a bonus that will be rewarded (when the game will be finished!). We're a small group of friends
from Romania, so being in our country certainly helps a lot :D

Q: Free?
A: Yes! Free as it can be!

Q: When will it be done?
A: We really don't know. It's quite early in the development stage so please be pacient. We really want to make
something balanced, user-friendly, compact, smart and with low requirements, all that seasoned with a lot of fun sauce.
So please don't ask for ETA.

Q: Can I try it out now?
A: Yeah! Be sure to check this page often, at least until an auto-updater comes into play. 

Q: Awesome! Loving it! What can I do?
A: Spread the word. Donating is nice, but only if you feel that we really deserve the $$$. (^_^)
NOTE: Helping the community grow (when it will exist) and sticking around will get you rewarded, as usual.

More questions will be added when needed.


CHANGELIST
==========

Version 0.0099

* Added Fullscreen-mode. Change it with F10
* Added a secret story. Find it! (Hint: Kazuhisa Hashimoto)

Version 0.009

* Added fall damage
* Added fog change (F) 12->60 step:12 default 25 (wat)
* Added a real Main Menu with only a fullscreen check
* Removed console (still exists in DEBUG)
* Text is clearer and spaced out

Version 0.008

* Added HP. Decrease health by 1 with h (carefull ... sensitive!)
* Removed double-jump (actually n-jump xD)
* Added Q & E able to actualy ""fly"" (when not holding, you'll still fall)
* Moved center image to gui.png and to the GUI region and made it a lot cleaner (just code-wise).	
* Center image now rotates when HP <= 10
* Added exponential scaling to the center image when below 60HP
* Player respawns at 2-2-2 when he dies
* Added HP text and cross shadows (they actually look fancy... at least when they're not rotating xD)
IDEEA: Killing somebody PvP (not organised) gives you half XP of organised. Death subtracts half of the half XP the other played got. So no PvP in the ""real"" world

Version 0.007

* Save/Load now saves&loads view and location, and HP (that's not coded in yet ^_^).
* MAYBE: Switch back to vertex drawing. 1 list - 1 quad isn't worth it if there are .about 50-60 lists... THIS WOULD ALSO MAKE POSSIBLE 1 png with all textures.
* More API for texture handling.
* FOG - looks nice.
* Moved things around to make all functions encapsulated in #pragma region.
* Made animations framerate independent.
* Added a new block - ENDWORLD - Currently it just exists at 5-6-5.
* Fixed weird texture mapping.
* Added a heart in gui.png. Not used, yet. GUI.png will contain all GUI-related images. Preferably in white/textured colors.
* Added developers name below authors.png *(Sadly) Fixed bug with scrollwheel placing blocks.
Source: README, updated 2011-09-09