| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Content.zip | 2025-12-07 | 283.8 MB | |
| Editor.Linux.zip | 2025-12-07 | 23.4 MB | |
| Editor.Windows.zip | 2025-12-07 | 26.0 MB | |
| 0.71.864 source code.tar.gz | 2025-12-06 | 334.8 MB | |
| 0.71.864 source code.zip | 2025-12-06 | 335.6 MB | |
| README.md | 2025-12-06 | 786 Bytes | |
| Totals: 6 Items | 1.0 GB | 9 | |
- added pooled allocation to many systems that used shared_ptr, improving CPU performance
- added refresh rate control for environment probes (by @nxrighthere)
- added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity)
- optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation
- added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)
- improved gui scrollbar granularity (by @nxrighthere)
- editor: added option for always placing new entities in front of camera (by @nxrighthere)
- added globally forced unlit rendering option (by @nxrighthere)
- general improvements and fixes for multi-platform behaviour (by @brakhane)