The WGDIEngine is a simple game engine that relies solely on the functions naturally provided by the WinAPI. It was developed for educative purposes and is not meant for usage in complex projects, as it is optimized for understanding, not performance.

Designed as an abstract generic Singleton class, you need to derive your own engine from this class and customize it to fit your needs.

WGDIEngine is made to support the most basic necessities of simple games providing an interface for key and mouse input and using double buffered drawings as output. There is no sound or extended image support. If you need this, use a real game engine instead.

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License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

Operating Systems

Windows

Languages

English

Intended Audience

Education

User Interface

Win32 (MS Windows)

Programming Language

C++

Related Categories

C++ Game Development Frameworks, C++ Game Engines

Registered

2011-11-12