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Water Breakout

a Breakoutgame on an animated Watersurface (University Project)

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Water Breakout is the result of our group from the Graphics Internship (Grafikpraktikum, or GraPra) and was created in 4 weeks.
It is a classic Breakoutgame placed in a lovely oasis in the midst of a desert. Your goal is to keep the Ball in the Game, until it destroyed all Blocks by hitting them. There are different kinds of Blocks and also some special Blocks (like Bombs) in 5 different levels.

The Game uses OpenGL and has some Advanced shader effects (like for the Water). The models where created in Blender and exported to the Wavefront-Obj format.

It is only a small Studentproject, so there are no sounds and no Highscorelist. Maybe we will continue the development of this game and bring out a enhanced version in the future.

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Programming Language

C++, GLSL (OpenGL Shading Language)



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