A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
- openGL 2.x and 3.x support
- 3D sound via openAL
- built around the Bullet Physic library
- Several culling methods, occlusion,
- Shadow mapping
- Pass driven rendering, user controled
- Blender export scrips for mesh and scenes.
- Mesh LOD
- Object and light sorting, closest to camera.
- Cubic curve animation support
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