A furry vore game forked from the Nexuiz project. Players use a harpoon-like gun and need to swallow and digest their enemies to score. For discussion, join #voretournament on irc.freenode.org

Features

  • Realistic furry vore game
  • Playable both offline with bots and online with other players
  • Several common gametypes, with different ways of interacting with your team mates (such as eating them to heal them)

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User Ratings

★★★★★
★★★★
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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5

User Reviews

  • I like vore so I got this. It is very fun but I would change 2 things and add 1. The thing I would add is for people who dont like furries and it would be Snake Mode that would basically change all players and AI into snakes and snake pokemon such as arbok, serperior and seviper. One of the things I would change woul be getting rid of and replacing al the menu screens disturbing images and music, they absoloutely disgust me! Though I do like the loading screens. The other thing I would change was how fidgety the AI is. They literally never stop moving which makes it hard to digest enemies and heal allies. Not to mention how many times I have died because the ally that was healing me in its stomach ran into a bottomless pit. Its happened without me too watching my allies run off ledges. However this is a good game that I enjoy and hope that you enjoy too. 4 Stars for Vore, 1 star for being 100% first person shooter. P.S With or without the changes above this is still an awesome game and woul be an amazing Xbox 360 indie game, because lets admit it, everyone who played this game and has a 360 wants this on 360!
  • i really like furries so i like this game
  • Great looking game, very interesting project. Personally, I prefer the old round models for the bellies. Maybe add an option to switch between the two in the next update, or upload older versions with the old model in them. Minor gripe aside, keep it up!
    1 user found this review helpful.
  • Конечно игра мне очень понравилась!!! Но есть тоже недочёты. Нужен многоязычный интерфейс! И у меня не видно игроков!
  • Let me just start by saying that I like this game! I really do, I was overjoyed to see a vore themed game out and I want to see it get better, which is why I’m making this message. Heck, I registered an account just so that I could post this. With that in mind… This game is a little disappointing. Once you get past the novelty of the vore mechanic it’s impossible to ignore just how barebones it is. There is a tutorial and a story mode to complete, which is always useful to ease new players into the game… buuuuuuut… even then there’s still some problems. The tutorial could use some polishing. When I first started it I had a little HUD on the bottom right of my screen taking score of my accuracy and some text right up in the middle of it. I can’t remember exactly what the text read, but it was something to do with gun accuracy. The text obscured almost all of the instructions I had to read so I had to lean close and squint to make some of it out. In the jumping section of the tutorial, the distance you have to jump from the final platform to the other side of the room is too far. It’s doable, yes, but you have to be pixel perfect and it can take a lot of attempts. Obstacles this difficult don’t belong in a tutorial as they can drive new players away quite quickly In the basic shooting potion of the tutorial you are told to shoot a switch on the opposite wall from where you receive the gun. I would suggest making the switch a noticeably different colour than the rest of the wall there and moving it out of the shadowed sections of that side of the room. Also, the amount of times you have to hit it successfully is enough to make the player start wondering if they are doing the right thing, especially considering it’s appearance currently. Now as for the story mode. The first two levels might warrant a rethinking, since you don’t have the vore capability by then the only way you can win is by shooting your opponents. No easy feat considering the low fire rate and slow projectile speed of the weapon you receive, especially since no bot will ever stand still for even a single second. The fact that there’s no threat in these levels isn’t necessarily a good thing either. It makes them both feel like chores. If a player is under whelmed by the tutorial, but goes through it anyway, presenting them with these first levels might just be the straw that brakes the camel’s back and causes them to quit. And while we’re on the topic of the behaviour of the bots… something needs to be done. Both enemies and allies simply move too much. This kind of behaviour doesn’t seem necessary in a game that downplays the whole first person shooting aspect so much. Even with allies the behaviour is infuriating, since they keep giddily hurling themselves off of lethal pitfalls, lowering the team score. When I have to fight my friends as well as my enemies… that’s just too much. Despite all of the points I just mentioned I gave this game a thumbs up and a recommendation, because while I can’t honestly say I really enjoy it, I am really passionate about wanting to see it improve and become an excellent game. What other game can you get just as much enjoyment out of losing as winning?
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Additional Project Details

Registered

2010-08-31