This project's goal is to explore the use of voxels and abstract rendering methods to create an engine that could be used for exploration or simulation games.
The expectation is that by taking shortcuts key areas of game rendering, we will be able to create large scale environments for players to explore and alter.
- Everything deformable, destructible
- Simulated atmospheres and other fluids
- Active solar systems with orbiting bodies
- Novel lighting system
- Painted canvas art style
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