Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Vanda Engine 1.8.0.exe | 2022-01-01 | 192.8 MB | |
Totals: 1 Item | 192.8 MB | 0 |
What's new in version 1.8.0: 1. You can assign physics materials to geometry instances using the physics editor in Prefab mode. Simply go to Mode | Prefab, select your geometry instance, and go to Modify | Geometry | Physics to open the physics editor. then check Has Physics Material, enter a value for restitution, skin width, static friction and dynamic friction and hit Generate button to generate the physics actor for specified geometry instance. 2. Changed the name of SetPhysicsRestitution, SetPhysicsSkinWidth, SetPhysicsStaticFriction and SetPhysicsDynamicFriction to SetPhysicsDefaultRestitution, SetPhysicsDefaultSkinWidth, SetPhysicsDefaultStaticFriction and SetPhysicsDefaultDynamicFriction respectively. These functions now affect those physics colliders that have no physics material assinged to them. 3.Bug fixes