utymap is a library that provides a highly customizable API for procedural world generation using real vector map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import scene shows how to import map data from a file. Please note, that import and rendering logic depends on maps rules which means you cannot use arbitrary mapcss with the arbitrary data format. Elevation scene shows how elevation support works. Please note, as the scene loads multiple tiles at once, mapzen server might reject some of the requests. Also, first-time loading takes time, just wait a little bit and restart the scene again.
Features
- Performance is constantly in main focus
- utymap can use various vector map data sources and file formats
- Theoretically, you can extend utymap with any vector map data format support
- utymap can load your scene at different zoom levels
- utymap encapsulates elevation processing internally to support different elevation data providers
- utymap supports styling via CSS-like language