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Name Modified Size InfoDownloads / Week
Parent folder
UnNetHack-5.1.0.apk 2014-01-18 4.1 MB
unnethack-5.1.0-20131208.zip 2013-12-15 4.2 MB
README 2013-12-08 12.0 kB
unnethack-5.1.0-20131208.tar.gz 2013-12-08 5.4 MB
unnethack_5.1.0_i386.deb 2013-12-08 1.4 MB
Totals: 5 Items   15.1 MB 1
2013-12-08  UnNetHack 5.1.0
	* Mind flayer attacks only cause physical damage and int drain
	* Wands and spells of digging are no longer restricted on maze levels
	* Sokoban luck penalty removed and added tracking of solving Sokoban
	  without any tricks
	* Monster generation increasing with turn count (from SporkHack)
	* Removed the Quest turn limit
	* Player vampire gets a charisma bonus when wearing an opera cloak (by L)
	* Some monster vampires get an opera cloak (from Slash'Em)
	* Automatically identify potions of sickness, hallucination, and speed
	  when inhaling their vapors.
	* Poison gas blasts leave a trail of stinking clouds (from UnNetHackPlus)
	* Magical traps (except for magic portals and anti-magic fields) can be disarmed
	  with a wand of cancellation (based on the patch by Malcolm Ryan)
	* Applying zorkmids allows the player to flip a coin (code by Pasi Kallinen)
	* Sokoban prizes are never cursed or have negative enchantment
	* Automatically identify wand of cancellation after destroying a bag
	  of holding with it
	* Menucolors: setting a color or attribute doesn't remove a previously
	  set attribute or color (by aaxelb)
	* Regeneration only causes additional hunger when injured (by Adeon)
	* Reinstated vanilla behavior for cursed scrolls of gold detection and
	  adding some traps to the planes
	* Tourists start with more darts to compensate for more training being
	  needed to advance weapon skills
	* Player can wish for up to 100 projectiles (from UnNetHackPlus)
	* Increase range of properly fired missiles, and crossbow range no 
	  longer depends on strength (from SporkHack)
	* Require high strength for crossbow multishot, with a bonus for
	  gnomes (from GruntHack)
	* One-eyed Sam is tougher and it's harder to steal from the black market
	* Nazgul scream attack added, with limited range (from UnNetHackPlus, based
	  on code from SporkHack)
	* Aleaxes are created with exact copies (barring artifacts) of your
	  wielded weapons and armor (provided they are actual weapons); when
	  your own god sends a hostile monster, it will always be an Aleax (by L)
	* Remove bonus for role special spells
	* It is impossible to know both the speed and location of a quantum mechanic
	* It is possible to get vampire blood out of a sink; additionally, the
	  random potions out of a sink can have any BUC, depending on luck
	* Eating a disenchanter corpse cures hallucination and has a chance of
	  removing a random intrinsic, 20% chance if hallucinating, 50% otherwise
	* Elven/vampiric players do not regenerate health while touching iron/silver with
	  bare skin (respectively), unless the iron/silver object is their quest artifact
	* Let intelligent monsters pick up and use keys (idea by Christian Stegen)

	* New config option for customizing monster letter in UTF8graphics:
	  - MONSTERSYMBOL='horse':U+0127 # latin small letter h with stroke

	* item changes:
	  - Autoidentify BUC of products from BUC identified item generators (from UnNetHackPlus)
	  - Wearing fedora increases luck of archaeologists (from UnNetHackPlus)
	  - Applying certain wands has a chance of creating a related trap
	  - Land mines and beartraps weigh less (from UnNetHackPlus)
	  - Sokoban's Amulet of ESP replaced with an Amulet of Flying
	  - Luckstones dramatically slow luck timeout instead of preventing it
	      completely. Blessed luckstones slow the timeout of positive luck,
	      cursed luckstones negative luck, and uncursed luckstones both.
	  - Reading a Scroll of Light while confused summons some (black) lights
	  - Reading a non-blessed scroll of punishment while confused summons a Punisher. BE CAREFUL
	  - A horn of plenty has a *small* chance to produce potions of [vampire] blood
	
	* artifact changes:
	  - From SporkHack:
	    - All the weapons below warn against and have 20% instakill chance 
	      against their target monsters.
	    - Dragonbane is now a dwarvish spear that conveys fire, cold, shock,
	      acid, poison, acid, and disintegration resistance while wielded.
	    - Giantslayer is now a sling that gives 18/** STR while wielded or
	      in the alternate weapon slot.
	    - Werebane conveys polymorph control while wielded.
	    - Ogresmasher gives 25 CON while wielded.
	    - Trollsbane prevents trolls from leaving corpses while wielded.
	  - Other:
	    - Luck Blade added, first sacrifice gift for Convicts
	    - Grimtooth is the first sacrifice gift for Rogues; it is now
	      permanently poisoned and grants poison resistance while wielded
	    - The Longbow of Diana gives +1 multishot and +1 damage bonus when
	      firing any type of arrow
	    - Excalibur can be cleanly untrapped when embedded in dungeon
	      features if at least devoutly lawful; it also tends to appear
	      there when gifted or wished for
	    - Replaced the Orb of Detection with Itlachiayaque as the Archeologist
	      quest artifact: a shield of reflection that grants fire resistance,
	      ESP, half spell damage, and produces stinking clouds when invoked (by L)

	* livelog: report bag of holding explosions

	* new role: Convict class, based on the patch by Karl Garrison

	* removed monsters:
	  - anti-matter vortices

	* replaced monsters:
	  - gold dragons replaced with glowing dragons

	* new monsters:
	  - Sheol-specific monsters:
	    - blue slimes
	    - crystal ice golems
	    - chillbugs
	    - ice golems
	    - Punishers
	    - white nagas
	  - Moria-specific monsters:
	    - deep orcs
	  - Unique monsters:
	    - Executioner (Sheol)
	    - Durin's Bane (Moria)
	    - Watcher in the Water (Moria)
	    - Robert the Lifer (Convict quest leader)
	    - Warden Arianna (Convict quest nemesis)
	  - General monsters:
	    - dark Angels
	    - white naga hatchlings
	    - locusts (from SporkHack)
	    - weeping angels
	    - weeping archangels
	    - evil eyes
	    - shambling horrors (from Sporkhack)
	    - dungeon ferns, sprouts, and spores
	    - arctic ferns, sprouts, and spores
	    - blazing ferns, sprouts, and spores
	    - swamp ferns, sprouts, and spores
	    - Devil's Snare
	    - uranium imps

	* dungeon layout:
	  - Length of Town branch reduced and special filler level added
	  - Drastically increased generation probability of Fort Ludios portal
	  - New branch: Sheol
	  - New branch: The Ruins of Moria

	* level changes:
	  - Only the Sanctum and the Astral Plane are unmappable levels
	  - Vlad's Tower contains "coffins" instead of chests, and coffins
	      may be found in graves
	  - Instead of two scrolls of earth, Sokoban levels have one scroll
	      of earth with a 50% chance of a second one
	  - Elemental Planes each have a scroll related to their element
	      somewhere on the level
	  - Monster generation on the Oracle level is different from vanilla

	* new levels:
	  - Black market version with One-eyed Sam promoted to management
	  - Special non-persistent level in the Ruins of Moria branch

	* options:
	  - default of sortloot changed to 'loot'
	  - Allow exact numbers in STATUSCOLOR settings (from NAO)
	  - Permanent hallucination conduct option: perma_hallu
	  - Disable death drops conduct option: deathdropless
	  - Disable Elbereth conduct option: elberethignore
	  - New options:
	    - wound_message -- Healers can receive Crawl-style damage
		messages indicating the current health of their foes
	    - invweight -- Display current weight of your inventory
		and the maximum amount you can carry on the status
		line (from SLASH'EM 0.7)
	    - showweight -- Display the weight of individial items in
		your inventory (from SLASH'EM 0.7)
	    - nameempty -- Automatically #name wands known to be empty
		
	* role differentiation:
	  - Tourists get automatic type identification for shop items
	  - Healers can see how wounded monsters are (by L)
	  - Knights get a weight bonus for body armor heavier than
	      studded leather armor
	  - Archeologists can enchant fedoras to +7

	* skill changes:
	  - Galloping duration depends on riding skills (idea by Beolach,
	      code by Pasi Kallinen)
	  - Skill gain for spells is faster than skill gain for weapons
	  - Riding skill is exercised more quickly, closer to vanilla

	* extended commands:
	  - #vanquished: Shows a list of all vanquished monsters
	  - #tip: Tips over a container to empty it of its contents

	* user interface improvements:
	  - HP notify, showing HP changes in the message area (from NAO)
	  - Menus made aware of the maximum count of an item (by heinrich5991)
	  - Message for some monster cancellation events
	  - When standing on Elbereth, show it in status lines
	  - New paranoid options: paranoid_lava and paranoid_water, asks for
	      confirmation before walking into known lava and water squares
	      unless the player knows that worn water walking boots make it safe
	  - Dump log: mark starting inventory items with a *
	  - Automatically ask whether to unlock when #looting a locked container
	      and carrying an unlocking tool (from UnNetHackPlus)
	  - Show remaining memory in spellcasting menu as percentage (from AceHack)
	  - Applying a spellbook allows the player to flip through the pages,
	      providing an indication of how many more times it can be read
	  - The #enhance menu indicates when skills require "just a little" more
	      exercise before they may be enhanced
	  - Blessed charging identifies how many charges an item has (from AceHack)
	  - When targeting a coordinate, you can press @ to move cursor to
	      yourself. (from NAO, idea from b_jonas)
	  - Dragons auto-ID after observing breath attacks (from UnNetHackPlus)
	  - Dragons auto-ID after being probed (from DynaHack)
	  - You can level-port to levels based on their annotation
	  - Rustproof/Erodeproof/Fixed is known by default (from DynaHack)
	  
	* bug fixes:
	  - Fixed crash when player gets killed when entering a new level and
	    a trap on the previous level causes a null pointer dereference
	    when writing the HTML map (related to C343-20).
	  - Really reduce occurrences of hint daemon to once per game
	  - Fixed crash with ray beams at edges of maps
	  - Fixed missing item name with traditional menustyle
	  - Disabled chromatic dragon generation by monster summoning
	  - Fixed sporadic crash with hitpointbar when hp was below 0
	  - Clear dungeon overview info for bones files (reported by Christian
	    Stegen)
	  - Fixed crash when destroying bag of holding containing gold pieces
	  - Fixed gold not merging in containers after container has been BUC
	    tested on altars
	  - Empty bag of tricks don't get destroyed by wands of cancellation
	  - Fixed false warning in dungeon overview when encountering
	    lighting shops
	  - Blasts or potions of acid destroy iron bars
	  - Metallivores can eat through iron bars

	* vanilla bug fixes:
	  - Prevent the Book of the Dead from being destroyed when the
	    player falls into lava. (from GruntHack)
	  - Fix security bug in options handler (reported by Matthew Daley,
	    fixed by Pasi Kallinen)
	  - Honor pickup_burden when picking up gold.
	  - Fix TTY crashing when a location has more than 32k items (from NAO)
	  - Correct article when choking on named artifacts
	  - Fix crash while restoring game when riding and wielding an
	    artifact with SPFX_WARN or SPFX_WARN_S (e.g. Sting or Dragonbane)
	  - Fix crash when teleporting onto a sink while equipping levitation
	    boots. (found by Alex Smith)
	  - C343-8: Plural of Nazgul is Nazgul, not Nazguls
	  - C343-52: Worn or wielded objects destroyed by dipping into lit
	             potions of oil are not handled properly; this can result
	             in odd game behavior.
	  - C343-175: Chatting to prisoners may give an inappropriate message
	    (from UnNetHackPlus, thanks to Reddit user Nuclear_Winterfell)
	  - C343-162: Ungrammatical Magicbane hit messages (by Ray Chason)
	  - C343-424: Unlit candelabrum becomes unlightable if candles have
	              exactly one turn of fuel left and it was applied in the
	              wrong location.
Source: README, updated 2013-12-08