2013-12-08 UnNetHack 5.1.0
* Mind flayer attacks only cause physical damage and int drain
* Wands and spells of digging are no longer restricted on maze levels
* Sokoban luck penalty removed and added tracking of solving Sokoban
without any tricks
* Monster generation increasing with turn count (from SporkHack)
* Removed the Quest turn limit
* Player vampire gets a charisma bonus when wearing an opera cloak (by L)
* Some monster vampires get an opera cloak (from Slash'Em)
* Automatically identify potions of sickness, hallucination, and speed
when inhaling their vapors.
* Poison gas blasts leave a trail of stinking clouds (from UnNetHackPlus)
* Magical traps (except for magic portals and anti-magic fields) can be disarmed
with a wand of cancellation (based on the patch by Malcolm Ryan)
* Applying zorkmids allows the player to flip a coin (code by Pasi Kallinen)
* Sokoban prizes are never cursed or have negative enchantment
* Automatically identify wand of cancellation after destroying a bag
of holding with it
* Menucolors: setting a color or attribute doesn't remove a previously
set attribute or color (by aaxelb)
* Regeneration only causes additional hunger when injured (by Adeon)
* Reinstated vanilla behavior for cursed scrolls of gold detection and
adding some traps to the planes
* Tourists start with more darts to compensate for more training being
needed to advance weapon skills
* Player can wish for up to 100 projectiles (from UnNetHackPlus)
* Increase range of properly fired missiles, and crossbow range no
longer depends on strength (from SporkHack)
* Require high strength for crossbow multishot, with a bonus for
gnomes (from GruntHack)
* One-eyed Sam is tougher and it's harder to steal from the black market
* Nazgul scream attack added, with limited range (from UnNetHackPlus, based
on code from SporkHack)
* Aleaxes are created with exact copies (barring artifacts) of your
wielded weapons and armor (provided they are actual weapons); when
your own god sends a hostile monster, it will always be an Aleax (by L)
* Remove bonus for role special spells
* It is impossible to know both the speed and location of a quantum mechanic
* It is possible to get vampire blood out of a sink; additionally, the
random potions out of a sink can have any BUC, depending on luck
* Eating a disenchanter corpse cures hallucination and has a chance of
removing a random intrinsic, 20% chance if hallucinating, 50% otherwise
* Elven/vampiric players do not regenerate health while touching iron/silver with
bare skin (respectively), unless the iron/silver object is their quest artifact
* Let intelligent monsters pick up and use keys (idea by Christian Stegen)
* New config option for customizing monster letter in UTF8graphics:
- MONSTERSYMBOL='horse':U+0127 # latin small letter h with stroke
* item changes:
- Autoidentify BUC of products from BUC identified item generators (from UnNetHackPlus)
- Wearing fedora increases luck of archaeologists (from UnNetHackPlus)
- Applying certain wands has a chance of creating a related trap
- Land mines and beartraps weigh less (from UnNetHackPlus)
- Sokoban's Amulet of ESP replaced with an Amulet of Flying
- Luckstones dramatically slow luck timeout instead of preventing it
completely. Blessed luckstones slow the timeout of positive luck,
cursed luckstones negative luck, and uncursed luckstones both.
- Reading a Scroll of Light while confused summons some (black) lights
- Reading a non-blessed scroll of punishment while confused summons a Punisher. BE CAREFUL
- A horn of plenty has a *small* chance to produce potions of [vampire] blood
* artifact changes:
- From SporkHack:
- All the weapons below warn against and have 20% instakill chance
against their target monsters.
- Dragonbane is now a dwarvish spear that conveys fire, cold, shock,
acid, poison, acid, and disintegration resistance while wielded.
- Giantslayer is now a sling that gives 18/** STR while wielded or
in the alternate weapon slot.
- Werebane conveys polymorph control while wielded.
- Ogresmasher gives 25 CON while wielded.
- Trollsbane prevents trolls from leaving corpses while wielded.
- Other:
- Luck Blade added, first sacrifice gift for Convicts
- Grimtooth is the first sacrifice gift for Rogues; it is now
permanently poisoned and grants poison resistance while wielded
- The Longbow of Diana gives +1 multishot and +1 damage bonus when
firing any type of arrow
- Excalibur can be cleanly untrapped when embedded in dungeon
features if at least devoutly lawful; it also tends to appear
there when gifted or wished for
- Replaced the Orb of Detection with Itlachiayaque as the Archeologist
quest artifact: a shield of reflection that grants fire resistance,
ESP, half spell damage, and produces stinking clouds when invoked (by L)
* livelog: report bag of holding explosions
* new role: Convict class, based on the patch by Karl Garrison
* removed monsters:
- anti-matter vortices
* replaced monsters:
- gold dragons replaced with glowing dragons
* new monsters:
- Sheol-specific monsters:
- blue slimes
- crystal ice golems
- chillbugs
- ice golems
- Punishers
- white nagas
- Moria-specific monsters:
- deep orcs
- Unique monsters:
- Executioner (Sheol)
- Durin's Bane (Moria)
- Watcher in the Water (Moria)
- Robert the Lifer (Convict quest leader)
- Warden Arianna (Convict quest nemesis)
- General monsters:
- dark Angels
- white naga hatchlings
- locusts (from SporkHack)
- weeping angels
- weeping archangels
- evil eyes
- shambling horrors (from Sporkhack)
- dungeon ferns, sprouts, and spores
- arctic ferns, sprouts, and spores
- blazing ferns, sprouts, and spores
- swamp ferns, sprouts, and spores
- Devil's Snare
- uranium imps
* dungeon layout:
- Length of Town branch reduced and special filler level added
- Drastically increased generation probability of Fort Ludios portal
- New branch: Sheol
- New branch: The Ruins of Moria
* level changes:
- Only the Sanctum and the Astral Plane are unmappable levels
- Vlad's Tower contains "coffins" instead of chests, and coffins
may be found in graves
- Instead of two scrolls of earth, Sokoban levels have one scroll
of earth with a 50% chance of a second one
- Elemental Planes each have a scroll related to their element
somewhere on the level
- Monster generation on the Oracle level is different from vanilla
* new levels:
- Black market version with One-eyed Sam promoted to management
- Special non-persistent level in the Ruins of Moria branch
* options:
- default of sortloot changed to 'loot'
- Allow exact numbers in STATUSCOLOR settings (from NAO)
- Permanent hallucination conduct option: perma_hallu
- Disable death drops conduct option: deathdropless
- Disable Elbereth conduct option: elberethignore
- New options:
- wound_message -- Healers can receive Crawl-style damage
messages indicating the current health of their foes
- invweight -- Display current weight of your inventory
and the maximum amount you can carry on the status
line (from SLASH'EM 0.7)
- showweight -- Display the weight of individial items in
your inventory (from SLASH'EM 0.7)
- nameempty -- Automatically #name wands known to be empty
* role differentiation:
- Tourists get automatic type identification for shop items
- Healers can see how wounded monsters are (by L)
- Knights get a weight bonus for body armor heavier than
studded leather armor
- Archeologists can enchant fedoras to +7
* skill changes:
- Galloping duration depends on riding skills (idea by Beolach,
code by Pasi Kallinen)
- Skill gain for spells is faster than skill gain for weapons
- Riding skill is exercised more quickly, closer to vanilla
* extended commands:
- #vanquished: Shows a list of all vanquished monsters
- #tip: Tips over a container to empty it of its contents
* user interface improvements:
- HP notify, showing HP changes in the message area (from NAO)
- Menus made aware of the maximum count of an item (by heinrich5991)
- Message for some monster cancellation events
- When standing on Elbereth, show it in status lines
- New paranoid options: paranoid_lava and paranoid_water, asks for
confirmation before walking into known lava and water squares
unless the player knows that worn water walking boots make it safe
- Dump log: mark starting inventory items with a *
- Automatically ask whether to unlock when #looting a locked container
and carrying an unlocking tool (from UnNetHackPlus)
- Show remaining memory in spellcasting menu as percentage (from AceHack)
- Applying a spellbook allows the player to flip through the pages,
providing an indication of how many more times it can be read
- The #enhance menu indicates when skills require "just a little" more
exercise before they may be enhanced
- Blessed charging identifies how many charges an item has (from AceHack)
- When targeting a coordinate, you can press @ to move cursor to
yourself. (from NAO, idea from b_jonas)
- Dragons auto-ID after observing breath attacks (from UnNetHackPlus)
- Dragons auto-ID after being probed (from DynaHack)
- You can level-port to levels based on their annotation
- Rustproof/Erodeproof/Fixed is known by default (from DynaHack)
* bug fixes:
- Fixed crash when player gets killed when entering a new level and
a trap on the previous level causes a null pointer dereference
when writing the HTML map (related to C343-20).
- Really reduce occurrences of hint daemon to once per game
- Fixed crash with ray beams at edges of maps
- Fixed missing item name with traditional menustyle
- Disabled chromatic dragon generation by monster summoning
- Fixed sporadic crash with hitpointbar when hp was below 0
- Clear dungeon overview info for bones files (reported by Christian
Stegen)
- Fixed crash when destroying bag of holding containing gold pieces
- Fixed gold not merging in containers after container has been BUC
tested on altars
- Empty bag of tricks don't get destroyed by wands of cancellation
- Fixed false warning in dungeon overview when encountering
lighting shops
- Blasts or potions of acid destroy iron bars
- Metallivores can eat through iron bars
* vanilla bug fixes:
- Prevent the Book of the Dead from being destroyed when the
player falls into lava. (from GruntHack)
- Fix security bug in options handler (reported by Matthew Daley,
fixed by Pasi Kallinen)
- Honor pickup_burden when picking up gold.
- Fix TTY crashing when a location has more than 32k items (from NAO)
- Correct article when choking on named artifacts
- Fix crash while restoring game when riding and wielding an
artifact with SPFX_WARN or SPFX_WARN_S (e.g. Sting or Dragonbane)
- Fix crash when teleporting onto a sink while equipping levitation
boots. (found by Alex Smith)
- C343-8: Plural of Nazgul is Nazgul, not Nazguls
- C343-52: Worn or wielded objects destroyed by dipping into lit
potions of oil are not handled properly; this can result
in odd game behavior.
- C343-175: Chatting to prisoners may give an inappropriate message
(from UnNetHackPlus, thanks to Reddit user Nuclear_Winterfell)
- C343-162: Ungrammatical Magicbane hit messages (by Ray Chason)
- C343-424: Unlit candelabrum becomes unlightable if candles have
exactly one turn of fuel left and it was applied in the
wrong location.