What sets this frontend for ffmpeg apart from other stereo simulators is it creates an impression of stereo separation. Without trying too hard to be "true" stereo in a gimmicky fashion. More importantly, it produces none of the weird phasing, and/or time delay artifacts. And very little, if any of the tone discoloration, when those others aren't meticulously set up just right. All this is accomplished by using the ffmpeg crossover audio filter to split the sound into 8 frequency bands. The split points are based on center frequencies of a typical 1/3 octave equalizer. Those 8 bands are then panned in varying degrees to left and right. The varying width of each band is set to achieve the best balance between the left and right channels.

Mind you: the goal was not to exactly replicate orchestral seating. It was to best alleviate that "tin can in a hole in the wall" mono sound.

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Categories

Sound/Audio

License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Windows

Intended Audience

Other Audience

User Interface

X Window System (X11), Win32 (MS Windows)

Programming Language

BASIC

Related Categories

BASIC Sound Audio

Registered

2021-03-29