TurboRally is a 2d top-down car game written in C++ using SDL. The objective of the game is to collect a number of object before the opponent (cpu) does. Maps are dynamically loaded from user editable files. There are also music and engine sounds.

Project Activity

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Categories

Games

License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

Operating Systems

Linux, BSD, Windows

Languages

English

Intended Audience

Developers, End Users/Desktop

User Interface

X Window System (X11), Win32 (MS Windows)

Programming Language

C++

Related Categories

C++ Games

Registered

2003-09-01