Name | Modified | Size | Downloads / Week |
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Parent folder | |||
tStudio3d11_source_w_resources.zip | 2023-04-24 | 113.6 MB | |
readme_tStudio3d11.txt | 2023-04-23 | 1.4 kB | |
tStudio3d11_binaries.zip | 2023-04-23 | 493.8 MB | |
Totals: 3 Items | 607.4 MB | 3 |
This package was developed in Windows 11 using Microsoft Visual Studio 2022. In order to run tStudio3d11 applications, your system must have the related Microsoft Visual C++ runtime dll installed. You may download the runtime library installer at the following link: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 If this link does not work, do a google search with the following string: microsoft visual C++ 2022 redistributable package tStudio3d11 tStudio3d11 represents a minor update of all tStudio3d applications -- so they can run in a Windows 11 environment. Except for a few minor instances of code polishing, no revisions have been made. tStudio3D was created as an experimental development toolset using Genesis3D, for Windows. tStudio3D includes a custom implementation of Genesis3D including a BSP world editor (tDesigner3D), a scene editor (tDirector3D) and a distribution shell (tDeployer3D). tDirector3D can create unique, stand alone scenes by importing wavefront *.obj meshes, Genesis3D *.bsp files, *.wav sounds, *.mp3 music, and Genesis3D *.act actors. All imported resources are managed in tDirector3D through a plugin system of control panels. tDirector3D scenes then can be distributed and viewed fullscreen with tDeployer3D. Enjoy, Tom Morris / aka trilobite 4-17-23