Download Latest Version torchcraft-v1.4.0.zip (876.8 kB)
Email in envelope

Get an email when there's a new version of TorchCraft

Home / v1.3-0
Name Modified Size InfoDownloads / Week
Parent folder
torchcraft-v1.3-0.zip 2017-06-03 1.1 MB
README.md 2017-06-02 1.2 kB
v1.3-0.tar.gz 2017-06-02 5.4 MB
v1.3-0.zip 2017-06-02 5.5 MB
Totals: 4 Items   11.9 MB 0

Major release

This a major release of TorchCraft.

Major Changes

  • Adds text drawing commands (#94)
  • Adds status flags for units (#95, [#96], [#98])
  • Separates map into a walkability map, buildability map, and ground height map (#102, [#109] )
  • Adds ZSTD compression support to replays (#103, [#130], [#131], [#146] )
  • Python support has been tested, and is now in Beta.

Minor Changes

  • Adds Start Locations to server side handshake (#92)
  • Cleaned up dependencies for lua (#99)
  • Adds last command of unit (#100)
  • Replayer push now does a copy of the frame (#112)
  • BWAPI errors are now reported directly to TorchCraft (#110)
  • Secondary orders (such as training of units) are supported (#115)
  • Adds copy and move support for Frame and State objects (#142)
  • More checks for a faulty replay (#147)
  • Supports IPv6 on non-Windows systems (#155)

Bugfixes

  • Game maps now save properly. Before now, there was a transposition that was scrambling the map data (#105)
  • Several Python objects had memory management issues (#123, [#140], [#141], [#145] )
  • TorchCraft works properly with multithreading (#135)
Source: README.md, updated 2017-06-02