| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| torchcraft-v1.3-0.zip | 2017-06-03 | 1.1 MB | |
| README.md | 2017-06-02 | 1.2 kB | |
| v1.3-0.tar.gz | 2017-06-02 | 5.4 MB | |
| v1.3-0.zip | 2017-06-02 | 5.5 MB | |
| Totals: 4 Items | 11.9 MB | 0 | |
Major release
This a major release of TorchCraft.
Major Changes
- Adds text drawing commands (#94)
- Adds status flags for units (#95, [#96], [#98])
- Separates map into a walkability map, buildability map, and ground height map (#102, [#109] )
- Adds ZSTD compression support to replays (#103, [#130], [#131], [#146] )
- Python support has been tested, and is now in Beta.
Minor Changes
- Adds Start Locations to server side handshake (#92)
- Cleaned up dependencies for lua (#99)
- Adds last command of unit (#100)
- Replayer push now does a copy of the frame (#112)
- BWAPI errors are now reported directly to TorchCraft (#110)
- Secondary orders (such as training of units) are supported (#115)
- Adds copy and move support for Frame and State objects (#142)
- More checks for a faulty replay (#147)
- Supports IPv6 on non-Windows systems (#155)
Bugfixes
- Game maps now save properly. Before now, there was a transposition that was scrambling the map data (#105)
- Several Python objects had memory management issues (#123, [#140], [#141], [#145] )
- TorchCraft works properly with multithreading (#135)