Quest for Duodecum - a DOS RPG
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by Mark Tuson.
This software is licensed under the GNU GPL.
Story:-
The Twelve Isles lie far south from the continents that make up most of
the world of Netersa. Legend has it that in those isles' golden age, they had
much power, wisdom, and magic, and that the great kings of all the world would
seek their rule instead of their own, so much were they humbled.
But there were others who wished to take that power, to make it their
own and use it to rule the rest of Netersa, as dread Rechsdhoubnom had ruled
Werosain. None of them ever tried, however, for they knew that the powers of
the Twelve Isles were too great to succumb to even the greatest of armies and
magics.
None, that is, except Elkosom, called by some Maleos, who slowly and
subtly grew in power and strength until he could swipe aside the guarding powers
that held the Twelve Isles safe, and make all but one of the Isles' kings his
slaves.
The last king was the High King of the Twelve, who was seated at the most
distant of the Isles; whose power in magic and the sword was unsurpassed by any;
who thought himself invincible, until Maleos stole magic itself from all of the
islands.
News spread across the Twelve Isles, and in time one person came forward
to become the hero that was needed.
You trekked hard across the Isles, journeying into certain doom to recover
the power stolen by Maleos; along your way taking a Stone of Quudnos, which holds
some magical power that you might be able to use, if you can find a wand to attach
it to.
Fleeing Unadecum after fighting hard for the Stone, you stole a small boat
and rowed for five days and nights, until finally you crashed ashore on the edge of
Duodecum. Your boat smashed, you have no choice now but to do or die.
Quick Guide:-
* Navigate with the arrow keys.
* Open the menu with <SPACE>, leave with <ESC>.
* Press letters as directed in-game.
The distribution is now three self-contained .zip files - one for DOS,
one for Win32, and just the source and maps. Just download, extract, and go.
The engine is in its infancy, and much of the content is currently just
placeholder content, for the most part. You can walk around and explore, save and
load games, but bear in mind that the save format is going to change as I add
more to the game.
The map editor (not included with this version, as it is unchanged from
version 20c) is currently Windows-only and lacking in features. I will probably
improve it as I need; I only did it because I didn't want to spend a month typing
numbers into Notepad. It is Windows-only because it relies on features (namely
colour text in VGA mode), which won't compile on Microsoft BASIC 7.1. I am
distributing it (separately to the game) but don't expect it to make any sense at
all. RTFS if you want to try and use it.