| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| 0.1.12 | 2012-02-09 | ||
| 0.1.11 | 2012-02-07 | ||
| 0.1.10 | 2012-02-01 | ||
| 0.1.9 | 2012-01-31 | ||
| 0.1.8 | 2012-01-27 | ||
| 0.1.7 | 2012-01-27 | ||
| 0.1.6 | 2012-01-26 | ||
| 0.1.5 | 2012-01-25 | ||
| readme.txt | 2012-02-09 | 4.8 kB | |
| Totals: 9 Items | 4.8 kB | 0 |
version 0.1.12 (alpha 12)
This will probably be the lase alpha
for a while, possibly ever. I have a few
minor things to add before starting
a rewrite to move into beta. Those
changes may or may not warrant their
own release.
command "examine" changed to "open"
magic has been implemented
help now starts a loop asking you
to choose a specific topic
game now remembers opened containers
======================================
version 0.1.11 (alpha 11)
mapbuilder will no longer be released
with the alpha releases, it will be
rewritten for beta once the map.xml
format is completed and locked
NPC's have been added
quests have been added
added command "talk": initiates
conversation with an npc
======================================
version 0.1.10 (alpha 10)
mapbuilder not current with 0.1.10,
its use is not recommended
the game now remembers taken items
the game now remembers dead enemies
combat now takes commands the same way
normal gameplay does
current combat commands:
-"attack" or "fight": attacks the enemy
you are in combat with
-"flee" or "run" or "escape": chance of
leaving the battle and moving to a random
adjacent room
======================================
version 0.1.9 (alpha 9)
mapbuilder not current with 0.1.9,
its use is not recommended
items are now defined in the mapfile
and read when equipping
players can equip items from their
inventory and unequip them into their
inventory
fixed a few minor bugs
added command "equipment": shows what
you have equipped ("stats" no longer
does)
added command "equip": allows you to
equip an item which is in your inventory
added command "unequip": allows you to
unequip an item and return it to your
inventory
======================================
version 0.1.8 (alpha 8)
mapbuilder not current with 0.1.8:
does not create enemies element in
produced mapfiles
players now carry gold
if there is gold in a chest, it is
automatically added to their inventory
enemy species are now stored in map.xml
and not the source code: when you go into
combat, it pulls the species info from
map.xml and populates the enemy's stats
with what it finds there
"free floating" items (items not in
containers) can now be placed inside
rooms
health does not automatically restore
after combat
added command "stats": displays stats
-current hp / max hp
-current mp / max mp
-attack power
-magic power
-defense
-magic defense
-what you have equipped and the
stats of those items
added command "rest": restores health
added command "inventory": shows all
items in your inventory and your gold
added command "take": add a free-floating
item to your inventory
added command "drop": drop an item from
your inventory (currently can't drop
gold)
======================================
version 0.1.7 (alpha 7)
multiple enemies per room supported
displays enemies by name (all enemies
have a name and a species, names are
displayed while species are not)
containers added
command "examine" added (checks contents
of a container)
supports an arbitrary number of defined
rooms, enemies per room, and containers
per room
mapfile is loaded through your operating
system's default file dialog:
-no more commad line loading
-no need to have the file
in the same directory as the
game
mapbuilder updated to beta 2
-no longer asks for info,
just writes the formatting
info must be entered in an
xml editor
-uses a file dialog to save
-writes all elements current to
TLOI 0.1.7
======================================
version 0.1.6 (alpha 6)
enemies added (currently just an orc)
preliminary equipment work done
combat added with attack and flee options
version 0.1.5 (alpha 5)
documentation is included with the program
added an introduction
added support for room descriptions:
descriptions can be added inside the
description tag in the xml file for
the map and the program will read and
print them upon entering a room and
typing "look"
added command "look"
added command "commands"
======================================
version 0.1.4 (alpha 4)
rewrite to use classes
cleaned up some code
added command "help"
added command "goto"
======================================
version 0.1.3 (alpha 3)
program now supports loading custom
maps
======================================
version 0.1.2 (alpha 2)
program reads from an external xml
file to get the map
added xml parsing to pull information
from the file
code is cleaner and more powerful
======================================
version 0.1.1 (alpha 1)
player can move from room to room
that's it, really