Name | Modified | Size | Downloads / Week |
---|---|---|---|
0.1.12 | 2012-02-09 | ||
0.1.11 | 2012-02-07 | ||
0.1.10 | 2012-02-01 | ||
0.1.9 | 2012-01-31 | ||
0.1.8 | 2012-01-27 | ||
0.1.7 | 2012-01-27 | ||
0.1.6 | 2012-01-26 | ||
0.1.5 | 2012-01-25 | ||
readme.txt | 2012-02-09 | 4.8 kB | |
Totals: 9 Items | 4.8 kB | 0 |
version 0.1.12 (alpha 12) This will probably be the lase alpha for a while, possibly ever. I have a few minor things to add before starting a rewrite to move into beta. Those changes may or may not warrant their own release. command "examine" changed to "open" magic has been implemented help now starts a loop asking you to choose a specific topic game now remembers opened containers ====================================== version 0.1.11 (alpha 11) mapbuilder will no longer be released with the alpha releases, it will be rewritten for beta once the map.xml format is completed and locked NPC's have been added quests have been added added command "talk": initiates conversation with an npc ====================================== version 0.1.10 (alpha 10) mapbuilder not current with 0.1.10, its use is not recommended the game now remembers taken items the game now remembers dead enemies combat now takes commands the same way normal gameplay does current combat commands: -"attack" or "fight": attacks the enemy you are in combat with -"flee" or "run" or "escape": chance of leaving the battle and moving to a random adjacent room ====================================== version 0.1.9 (alpha 9) mapbuilder not current with 0.1.9, its use is not recommended items are now defined in the mapfile and read when equipping players can equip items from their inventory and unequip them into their inventory fixed a few minor bugs added command "equipment": shows what you have equipped ("stats" no longer does) added command "equip": allows you to equip an item which is in your inventory added command "unequip": allows you to unequip an item and return it to your inventory ====================================== version 0.1.8 (alpha 8) mapbuilder not current with 0.1.8: does not create enemies element in produced mapfiles players now carry gold if there is gold in a chest, it is automatically added to their inventory enemy species are now stored in map.xml and not the source code: when you go into combat, it pulls the species info from map.xml and populates the enemy's stats with what it finds there "free floating" items (items not in containers) can now be placed inside rooms health does not automatically restore after combat added command "stats": displays stats -current hp / max hp -current mp / max mp -attack power -magic power -defense -magic defense -what you have equipped and the stats of those items added command "rest": restores health added command "inventory": shows all items in your inventory and your gold added command "take": add a free-floating item to your inventory added command "drop": drop an item from your inventory (currently can't drop gold) ====================================== version 0.1.7 (alpha 7) multiple enemies per room supported displays enemies by name (all enemies have a name and a species, names are displayed while species are not) containers added command "examine" added (checks contents of a container) supports an arbitrary number of defined rooms, enemies per room, and containers per room mapfile is loaded through your operating system's default file dialog: -no more commad line loading -no need to have the file in the same directory as the game mapbuilder updated to beta 2 -no longer asks for info, just writes the formatting info must be entered in an xml editor -uses a file dialog to save -writes all elements current to TLOI 0.1.7 ====================================== version 0.1.6 (alpha 6) enemies added (currently just an orc) preliminary equipment work done combat added with attack and flee options version 0.1.5 (alpha 5) documentation is included with the program added an introduction added support for room descriptions: descriptions can be added inside the description tag in the xml file for the map and the program will read and print them upon entering a room and typing "look" added command "look" added command "commands" ====================================== version 0.1.4 (alpha 4) rewrite to use classes cleaned up some code added command "help" added command "goto" ====================================== version 0.1.3 (alpha 3) program now supports loading custom maps ====================================== version 0.1.2 (alpha 2) program reads from an external xml file to get the map added xml parsing to pull information from the file code is cleaner and more powerful ====================================== version 0.1.1 (alpha 1) player can move from room to room that's it, really