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Name Modified Size InfoDownloads / Week
0.1.12 2012-02-09
0.1.11 2012-02-07
0.1.10 2012-02-01
0.1.9 2012-01-31
0.1.8 2012-01-27
0.1.7 2012-01-27
0.1.6 2012-01-26
0.1.5 2012-01-25
readme.txt 2012-02-09 4.8 kB
Totals: 9 Items   4.8 kB 0
version 0.1.12 (alpha 12)

This will probably be the lase alpha
for a while, possibly ever. I have a few
minor things to add before starting
a rewrite to move into beta. Those
changes may or may not warrant their
own release.

command "examine" changed to "open"

magic has been implemented

help now starts a loop asking you
to choose a specific topic

game now remembers opened containers

======================================

version 0.1.11 (alpha 11)

mapbuilder will no longer be released
with the alpha releases, it will be
rewritten for beta once the map.xml
format is completed and locked

NPC's have been added

quests have been added

added command "talk": initiates 
conversation with an npc

======================================

version 0.1.10 (alpha 10)

mapbuilder not current with 0.1.10,
its use is not recommended

the game now remembers taken items

the game now remembers dead enemies

combat now takes commands the same way
normal gameplay does

current combat commands:
-"attack" or "fight": attacks the enemy 
 you are in combat with
-"flee" or "run" or "escape": chance of 
 leaving the battle and moving to a random
 adjacent room

======================================

version 0.1.9 (alpha 9)

mapbuilder not current with 0.1.9,
its use is not recommended

items are now defined in the mapfile
and read when equipping

players can equip items from their
inventory and unequip them into their
inventory

fixed a few minor bugs

added command "equipment": shows what
you have equipped ("stats" no longer
does)

added command "equip": allows you to
equip an item which is in your inventory

added command "unequip": allows you to
unequip an item and return it to your
inventory

======================================

version 0.1.8 (alpha 8)

mapbuilder not current with 0.1.8:
does not create enemies element in
produced mapfiles

players now carry gold

if there is gold in a chest, it is
automatically added to their inventory

enemy species are now stored in map.xml
and not the source code: when you go into
combat, it pulls the species info from 
map.xml and populates the enemy's stats
with what it finds there

"free floating" items (items not in 
containers) can now be placed inside 
rooms

health does not automatically restore
after combat

added command "stats": displays stats
	-current hp / max hp
	-current mp / max mp
	-attack power
	-magic power
	-defense
	-magic defense
	-what you have equipped and the
	 stats of those items

added command "rest": restores health

added command "inventory": shows all
items in your inventory and your gold

added command "take": add a free-floating
item to your inventory

added command "drop": drop an item from
your inventory (currently can't drop 
gold)



======================================

version 0.1.7 (alpha 7)

multiple enemies per room supported

displays enemies by name (all enemies 
have a name and a species, names are 
displayed while species are not)

containers added

command "examine" added (checks contents
of a container)

supports an arbitrary number of defined
rooms, enemies per room, and containers
per room

mapfile is loaded through your operating
system's default file dialog:

	-no more commad line loading
	-no need to have the file
	 in the same directory as the 
	 game

mapbuilder updated to beta 2
	-no longer asks for info,
	 just writes the formatting
	 info must be entered in an
	 xml editor
	-uses a file dialog to save
	-writes all elements current to
	 TLOI 0.1.7

======================================

version 0.1.6 (alpha 6)

enemies added (currently just an orc)

preliminary equipment work done

combat added with attack and flee options

version 0.1.5 (alpha 5)

documentation is included with the program

added an introduction

added support for room descriptions:
descriptions can be added inside the
description tag in the xml file for
the map and the program will read and
print them upon entering a room and
typing "look"

added command "look"

added command "commands"

======================================

version 0.1.4 (alpha 4)

rewrite to use classes

cleaned up some code

added command "help"

added command "goto"

======================================

version 0.1.3 (alpha 3)

program now supports loading custom 
maps

======================================

version 0.1.2 (alpha 2)

program reads from an external xml
file to get the map

added xml parsing to pull information
from the file

code is cleaner and more powerful

======================================

version 0.1.1 (alpha 1)

player can move from room to room

that's it, really
Source: readme.txt, updated 2012-02-09