| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| readme.txt | 2011-09-29 | 1.2 kB | |
| Tiled v0.62a.rar | 2011-09-29 | 305.5 kB | |
| Tiled v0.6a.rar | 2011-09-28 | 324.5 kB | |
| Tiled v0.55a.rar | 2011-09-27 | 283.1 kB | |
| Tiled v0.5.rar | 2011-09-27 | 276.1 kB | |
| Totals: 5 Items | 1.2 MB | 1 |
Whats new?
v0.62 now supports:
tile spacing on orthogonal maps
gzip(uncompressed)
todo:
-tile margin
-csv,xml encoding
-zlib compression
----------------
v0.6 now supports:
object layers
properties of all kinds (map, objects, layer)
almost everything is added so far !
How to
1.) Download Tiled.rar
2.) Copy the dlls to somewhere you can use them, or take a look at the Visual Studio project.
3.) Add a reference to Tiled.dll to your game, and a reference to TMXProcessorLib.dll to your gamecontent.
4.) Create a map using Tiled.
5.) Add the .tmx-file and tilesets to your gamecontent.
6.) Choose TMX Importer and TMX Processor for .tmx-files.
7.) Write your LoadContent-method:
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
device = graphics.GraphicsDevice;
map = Content.Load("map"); // name of the .tmx-file without ".tmx"
TilesetManager.LoadTextures(Content);
}
8.) Let it be drawn:
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Blue);
spriteBatch.Begin();
spriteBatch.Draw(map, new Vector2());
spriteBatch.End();
base.Draw(gameTime);
}
9.) Start!