Name | Modified | Size | Downloads / Week |
---|---|---|---|
readme.txt | 2011-09-29 | 1.2 kB | |
Tiled v0.62a.rar | 2011-09-29 | 305.5 kB | |
Tiled v0.6a.rar | 2011-09-28 | 324.5 kB | |
Tiled v0.55a.rar | 2011-09-27 | 283.1 kB | |
Tiled v0.5.rar | 2011-09-27 | 276.1 kB | |
Totals: 5 Items | 1.2 MB | 0 |
Whats new? v0.62 now supports: tile spacing on orthogonal maps gzip(uncompressed) todo: -tile margin -csv,xml encoding -zlib compression ---------------- v0.6 now supports: object layers properties of all kinds (map, objects, layer) almost everything is added so far ! How to 1.) Download Tiled.rar 2.) Copy the dlls to somewhere you can use them, or take a look at the Visual Studio project. 3.) Add a reference to Tiled.dll to your game, and a reference to TMXProcessorLib.dll to your gamecontent. 4.) Create a map using Tiled. 5.) Add the .tmx-file and tilesets to your gamecontent. 6.) Choose TMX Importer and TMX Processor for .tmx-files. 7.) Write your LoadContent-method: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); device = graphics.GraphicsDevice; map = Content.Load("map"); // name of the .tmx-file without ".tmx" TilesetManager.LoadTextures(Content); } 8.) Let it be drawn: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Blue); spriteBatch.Begin(); spriteBatch.Draw(map, new Vector2()); spriteBatch.End(); base.Draw(gameTime); } 9.) Start!