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TIC-80 v1.3.0

TIC-80 v1.3.0 adds MiniScript and Forth runtimes, new audio-analysis APIs, native Metal rendering for macOS/iOS, and a wide set of web, editor, controller, and platform fixes since v1.2.0.

What's new

  • New runtimes: MiniScript and Forth are now supported, with MiniScript updated to the latest MiniScript 2 main. Help/version docs now name both as post-1.2.0 runtimes.
  • Audio APIs: Added VQT audio analysis and spectral whitening APIs, plus raw FFT magnitude APIs fftr and fftrs.
  • Script eval: Python and JavaScript now implement eval; JavaScript also no longer crashes when there is nothing to evaluate.
  • Editor & templates: Python editor now outlines defs/classes; code from codeimport updates before running; new TinyGo-based Go starter template; Zig template updated for Zig 0.17.
  • Web & export: Added a Surf build option, a sokol web system layer, 4M wasm stack plus a check, and HTML export/site-player improvements. A played cart now returns to the browser on CLOSE GAME, and Surf no longer starves the browser or leaks fetch bodies.

Platform

  • Apple: New Metal renderer with native macOS/iOS support; optimized gamepad polling, border rendering, and file-change checks on Metal.
  • Linux/ARM: Added Linux ARM GLESv2 support; Linux icons/mimetypes moved to the hicolor theme.
  • Android: Manifest now uses the Game category and fixes .tic association on Android 12+.
  • Controllers: Dynamic controller assignment; SDL right stick moves the cursor and only shows after first movement.
  • Web/libretro: WASM libretro core no longer fails at runtime; optional libretro environment calls are non-fatal; console add survives Emscripten runtime trimming.
  • Console: Improved eval feedback when no cart is loaded; help tables and VRAM docs cleaned up.

Bug fixes

  • Fixed bookmark panel crash when a bookmark is on a blank line.
  • Fixed Squirrel out-of-bounds array indexing and a scanline/border callback memory leak.
  • Fixed Python sfx() ignoring note/octave/speed from the SFX editor.
  • Fixed world map preview ignoring the map editor BPP setting.
  • Fixed space key with KEYBOARD_LAYOUT_ES after tic_key_iso_extra removal.
  • Fixed code editor tab width after horizontal scroll.
  • Fixed same-platform export preferring an external native template instead of the local one.
  • Fixed JavaScript eval crash when there is nothing to evaluate.
  • Improved code rendering by adjusting viewport handling.
  • Fixed Studio net field declaration and tic80_tick callback declarations.

Build & infrastructure

  • CI now builds main and pull requests instead of every branch, builds players on every build, and restores stubs to releases.
  • Site now consumes per-language HTML pairs on every build.
  • Added a PRO linux-arm64 build; removed GCC 14 from the matrix.
  • Configure now warns when the build has no network.
  • Release tag builds receive Android signing secrets; stub lists include MiniScript and Forth.
  • Release notes now lead with this summary before GitHub's PR list; SECURITY.md no longer pins specific versions.
  • Build asset directory now follows the build itself; toolbar modularized.

Statistics: 62 commits, 54 pull requests, 19 contributors.

On tic80.com

The site moved on too:

  • Games delete and restore. Your own cartridges, from their page or your profile: hidden at once, recoverable for 30 days, comments and +1s included. An account can delete itself the same way.
  • A notifications page — comments and +1s on your cartridges, with a counter in the navigation.
  • A liked-games page — everything you have +1'd, in one place.
  • +1 is open to everyone: the old gate that required your own games to be liked first is gone.
  • Sign in with your e-mail as well as your user name.
  • A full-screen player — a game page, and the browser IDE, can open the cartridge alone: no site chrome, the player fills the screen, and the game starts as soon as the page opens.
  • Every game states the language it is written in.
  • Game pages load a player built for that language — several times smaller than the universal one, so they start faster.
  • New games are announced in the community chat again.

What's Changed

New Contributors

Full Changelog: https://github.com/nesbox/TIC-80/compare/v1.2.0...v1.3.0

Source: README.md, updated 2026-10-04