| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| ThunderEngine-webgl-x86.7z | 2026-06-26 | 6.5 MB | |
| ThunderEngine-android.7z | 2026-06-26 | 106.4 MB | |
| ThunderEngine-ios-arm64.7z | 2026-06-26 | 22.9 MB | |
| ThunderEngine-tvos-arm64.7z | 2026-06-26 | 22.9 MB | |
| ThunderEngine-macosx-arm64.7z | 2026-06-26 | 56.7 MB | |
| ThunderEngine-linux-x86_64.7z | 2026-06-26 | 72.5 MB | |
| ThunderEngine-windows-x64.7z | 2026-06-26 | 47.8 MB | |
| README.md | 2026-06-22 | 1.8 kB | |
| Release 2026.3 source code.tar.gz | 2026-06-22 | 51.5 MB | |
| Release 2026.3 source code.zip | 2026-06-22 | 54.8 MB | |
| Totals: 10 Items | 441.9 MB | 3 | |
Features
- Engine: Component Tags [#1321] (#1322)
- Render: Bloom effect improvements [#1311] (#1312)
- Uikit: Canvas component [#1325] (#1326)
- Uikit: TabWidget container [#1302] (#1316)
Refactoring
- Asset UUID system refactoring (#1317)
- Dir watcher removed for embedded resources
- Editor: Prefabs workflow improvements [#1297] (#1299)
- FileSystemWatcher replaced in BaseAssetProvider (#1320)
- Frustum culling functionality refactored (#1307)
- Number of draw calls per render now defined by the number of sub meshes (#1310)
- Pipeline setup refactoring (#1324)
- RectTransform bound notification for new widgets (#1305)
- Render system moved to groups (#1323)
- Viewport refactoring (#1315)
- Work with scissor stack is moved to parent class
Fixes
- Android: All chunks draws in the same place in Mine demo project [#1340] (#1333)
- Editor: Back screen in Preview window in Mine demo project [#1341] (#1342)
- Editor: Content Browser doesn't shows a new asset [#1329] (#1330)
- Editor: Fallback camera is active at the start of the simulation [#1343] (#1344)
- Editor: Getting a crash when building a project [#1336] (#1337)
- Editor: Image disappears in SpriteEditor if it size more than 1000 pixels [#1303] (#1304)
- Editor: The camera flies off into infinity [#1334] (#1335)
- Editor: UI Editor shows widget control tool outside it's bounds [#1313] (#1314)
- Engine: Two identical scenes present in World object [#1338] (#1339)
- OpenGL render optimizations (#1309)
- Script: Angel script introspection is broken [#1298] (#1306)
- Vulkan fixes (#1331)
Other
- CMake Qt updated (#1328)
- GLFM lib updated (#1318)
- PhysFS library updated (#1308)
- QDoc parser updated
- UI documentation updated (#1327)